Final Fantasy Crystal Chronicles: The Crystal Bearers
Final Fantasy Crystal Chronicles: The Crystal Bearers is a video game that consists of 2 releases
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The original Crystal Chronicles, released on the Gamecube, was a multiplayer game using the then innovative linking of the Game Boy to the Gamecube for co-op play. It was a great success, creating a brand new sub-franchise for the Final Fantasy series. However, many fans were expecting an epic single-player story-based adventure for the return of Final Fantasy to Nintendo systems, and the original Crystal Chronicles was strictly focused on multiplayer and co-op.
Toshiyuki Itahana, the director, wanted to do what the fans originally expected, formed an idea for "an exhilarating tale of this great hero set against sweeping blue skies", and started production on the Crystal Chronicles sequel for the Gamecube's successor, the Wii. He started by re-designing the characters from the series from short-chibi style to more "mature" anime style, starting with a more "world weary" hero that already had a backstory instead of having the player guide him to greatness.
The game started development around 2005, and had a very confusing and mysterious development history behind it. After an announcement and CGI trailer showing the design style of the original games at E3 2006, the game all but disappeared from existence. By 2008, EGM had declared the game as "cancelled".
It wasn't until December of 2008 that a trailer was released, showing the new design style as well as first details on gameplay, story, and graphics. According to producer Akitoshi Kawazu, the long development time was the result of not having a full development team when the game began development.
Taking place a millennium after the original game, The Crystal Bearers takes place on a future of the universe in which technology has abandoned magic, one of the four races has overtaken the rest and become the dominant race in the world, and the holders of the crystals that enable magic powers, dubbed "Crystal Bearers" by the population, are scorned and persecuted.
Layle, a Crystal Bearer capable of manipulating gravity, was hired to escort the maiden voyage of a flying cruise ship called Alexis when it was attacked by a band of dragons led by another Crystal Bearer, this one capable of warping space, named Amidatelion, the last of her race. Layle proceeds to fight back, but before the battle was over, Amidatelion stopped the engines of the cruise ship to stop working and fall to the ground. She escapes, leaving Layle to manuever the ship from crashing, ending up crash landing on a city.
The series of events revealed Layle to be a Crystal Bearer, forcing him to escape along with a love interest named Belle to the country, while being persecuted by the city officials, and tracking down where Amidatelion escaped to....
The Crystal Bearers''s gameplay is a mix of open-world adventure and exploration mixed with action based mini-games and battles. The game mostly takes an emphasis on the story, using a lot of cinematics to keep the player moving from action piece after action piece. You control Layle using the Wii Remote with Nunchuck, exploring the game world, interacting with NPC's and objects using the game's physics engine.
Unlike most Final Fantasy games, battle plays out using the game's main engine, without switching over to a separate battle screen. The main way of battling is using Layle's gravity powers to either pick up enemies, throw objects at enemies, or throw enemies at enemies.
On towns and cities, you can visit shops to buy new items and abilities for Layle to use, which can be used to do more things in the games. Following examples from other Wii games and the Xbox 360's achievement system, the game has an award system that acknoledges when you have completed a task, such as finding a hidden object or completing a certain objective.
The game lasts about 15 hours to complete.





Abandoning the multiplayer co-op gameplay of previous games, The Crystal Bearers is a single-player action-adventure game telling the story of a persecuted race of "Crystal Bearers", capable of magic-like super-powers, trying to survive in a very conservative world.
Development
The original Crystal Chronicles, released on the Gamecube, was a multiplayer game using the then innovative linking of the Game Boy to the Gamecube for co-op play. It was a great success, creating a brand new sub-franchise for the Final Fantasy series. However, many fans were expecting an epic single-player story-based adventure for the return of Final Fantasy to Nintendo systems, and the original Crystal Chronicles was strictly focused on multiplayer and co-op.
Toshiyuki Itahana, the director, wanted to do what the fans originally expected, formed an idea for "an exhilarating tale of this great hero set against sweeping blue skies", and started production on the Crystal Chronicles sequel for the Gamecube's successor, the Wii. He started by re-designing the characters from the series from short-chibi style to more "mature" anime style, starting with a more "world weary" hero that already had a backstory instead of having the player guide him to greatness.
The game started development around 2005, and had a very confusing and mysterious development history behind it. After an announcement and CGI trailer showing the design style of the original games at E3 2006, the game all but disappeared from existence. By 2008, EGM had declared the game as "cancelled".
It wasn't until December of 2008 that a trailer was released, showing the new design style as well as first details on gameplay, story, and graphics. According to producer Akitoshi Kawazu, the long development time was the result of not having a full development team when the game began development.
Story
Taking place a millennium after the original game, The Crystal Bearers takes place on a future of the universe in which technology has abandoned magic, one of the four races has overtaken the rest and become the dominant race in the world, and the holders of the crystals that enable magic powers, dubbed "Crystal Bearers" by the population, are scorned and persecuted.
Layle, a Crystal Bearer capable of manipulating gravity, was hired to escort the maiden voyage of a flying cruise ship called Alexis when it was attacked by a band of dragons led by another Crystal Bearer, this one capable of warping space, named Amidatelion, the last of her race. Layle proceeds to fight back, but before the battle was over, Amidatelion stopped the engines of the cruise ship to stop working and fall to the ground. She escapes, leaving Layle to manuever the ship from crashing, ending up crash landing on a city.
The series of events revealed Layle to be a Crystal Bearer, forcing him to escape along with a love interest named Belle to the country, while being persecuted by the city officials, and tracking down where Amidatelion escaped to....
Gameplay
The Crystal Bearers''s gameplay is a mix of open-world adventure and exploration mixed with action based mini-games and battles. The game mostly takes an emphasis on the story, using a lot of cinematics to keep the player moving from action piece after action piece. You control Layle using the Wii Remote with Nunchuck, exploring the game world, interacting with NPC's and objects using the game's physics engine.
Unlike most Final Fantasy games, battle plays out using the game's main engine, without switching over to a separate battle screen. The main way of battling is using Layle's gravity powers to either pick up enemies, throw objects at enemies, or throw enemies at enemies.
On towns and cities, you can visit shops to buy new items and abilities for Layle to use, which can be used to do more things in the games. Following examples from other Wii games and the Xbox 360's achievement system, the game has an award system that acknoledges when you have completed a task, such as finding a hidden object or completing a certain objective.
The game lasts about 15 hours to complete.
| Game Name | Final Fantasy Crystal Chronicles: The Crystal Bearers |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
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| Original US Release |
Dec. 26, 2009
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| Original US Release |
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| Aliases | |
| CERO |
CERO: B
|
| ESRB |
ESRB: T
|
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