The Final Fantasy Mystic Quest wiki last edited by Mento on 11/06/13 01:29PM View full history

Overview

Chopping down a tree.

Final Fantasy Mystic Quest was released on October 5, 1992 for the Super Nintendo Entertainment System in the US. The game was touted as a simplified role-playing game for entry level players. This was done to appeal to people not familiar with the role playing genre, so they could then "graduate" to Squaresoft's other RPGs like Final Fantasy IV or the then-upcoming Secret of Mana. The game was eventually released in its native Japan the following year with the title Final Fantasy USA: Mystic Quest.

The game begins with the player controlling a young adult named Benjamin during an adventure to reclaim stolen crystals that represented the world's elemental powers. Unlike most of the Squaresoft RPGs of the time, there are no save points; players are allowed to save at any time. Party size is limited to two with Benjamin and a secondary character slot that rotates as the story progresses. In place of random battles, the player is able to see enemies on the field without the need of an item until a specific point in the game, but all enemies are stationary and incapable of roaming. Also unlike most RPGs, players are not allowed to free roam the world map, making the gameplay mostly linear. The player is required to follow guided paths, some of which could be blocked off until tasks are completed. Characters can jump, and use weapons outside of battle lending it an action-adventure type of gameplay also not found in other Final Fantasies. Mystic Quest includes many puzzles during the gameplay. Mystic Quest does not have the tradition of random enemies like the rest of the Final Fantasy franchise, instead the player battles stationary enemies within dungeons. The player has the choice whether to attack the enemy or not, and can prepare beforehand with restorative items. The battle screen appears after approaching an enemy, turns are awarded back and forth with the fastest character getting the most turns. Players can battle, run, or "control" during the battle menu. Control can allow the player to manually control their allies or have the CPU control them. Battle is influenced by statistics like speed, accuracy, or attacking power. Characters gain experience points and gold pieces from winning battles. The game also includes battlefields that the player can enter and attempt to clear out ten battles against pre-set enemy encounters which rewards the player with a large cash prize or even a unique item.

Soundtrack

Soundtrack cover

The Soundtrack for Final Fantasy Mystic Quest was composed by Yasuhiro Kawakami and Ryuji Sasai.

01 - MYSTIC RE-QUEST I

02 - MYSTIC RE-QUEST II

03 - Mystic Quest

04 - Hill of Fate

05 - World

06 - Beautiful Forest

07 - Battle 1

08 - Victory Fanfare

09 - City of Forest

10 - Fossil Labyrinth

11 - Battle 2

12 - Middle Tower

13 - Shrine of Light

14 - Rock Theme

15 - Fanfare of Friendship

16 - Dungeon of Ice

17 - Dungeon of Waterfall

18 - City of Fire - Faeria

19 - Rock 'n' Roll

20 - Lava Dome

21 - City of Wind - Windaria

22 - Mountain Range of Whirlwinds

23 - The Crystal

24 - Last Castle

25 - Battle 3

26 - Mystic Ballad

27 - Ending

28 - RE-MIXTIC QUEST

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