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Game » consists of 10 releases. Released May 10, 2007
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Attacking an unaware opponent from behind; this often gives the attacker the first strike or some other combat advantage.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
Hand-drawn or computer-generated animation.
Classes are different archetypes and playstyles that players can choose to play their game with.
A common character archetype of the Final Fantasy series. Most titles in the main series and some spin-offs feature a character named Cid.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
Some games let you coordinate with party members to unleash special attacks through precisely timing your attack efforts.
A non-interactive sequence within a game most often used for plot advancement.
The ability to pause a story scene. This avoids missing plot points if you are interrupted or take a break, or let's you call someone to show off a game's FMV or real time animation.
Some games portray cutscenes as portraits of characters talking to each other.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A situation in a game where a character will be defeated no matter what action the player takes. The character may be defeated in a cutscene or the player may be forced to fight until they are defeated.
In many games that feature team-based competition, "Friendly Fire" is the ability shoot or somehow directly impair ones own teammates.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
NPCs, enemies, loot, and/or quests change according to the level or stats of the player's character.
The Lucavi are the evil entities summoned by the Zodiac Brave Stones in Final Fantasy Tactics. Without their leader, Altima, they are forced to find a human host in order to be physically realized. With Altima summoned, they are able to roam the world at will.
This concept is for games in which at least one of the main characters is male.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
This concept refers to games where the player, as a leader of a group, can send off AI characters to perform missions with success determined by probability, and not by direct player control, such as in Evil Genius and Assassin's Creed: Brotherhood
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