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    Final Fantasy V

    Game » consists of 13 releases. Released Dec 06, 1992

    Join Bartz and his friends on an epic journey spanning the globe in an attempt to stop four mystical crystals from shattering, with a character-customizing Job system that some consider to be the "father" of similar RPGs to come.

    billmcneal's Final Fantasy V Advance (Game Boy Advance) review

    Avatar image for billmcneal

    Great Story, Classic FF Game


    Final Fantasy V is a story about Bartz, a wanderer, who meets up with an old man with a fighting spirit and a lady who is looking for her father. They are all on a mission to protect the remaining three crystals (one of the crystals could not be protected early in the game). This game introduces the job system, in which the playable characters can each have their own special attributes and abilities. Each of the characters can take on any of the jobs. Some of the special abilities that the jobs can give your player are the ability to see secret passageways, speed, and the ability to learn and use enemies attacks. The music is composed by Nobuo Uematsu and beautifully done. A major criticism I have of the Final Fantasy franchise is the lack of ability to save at any point in the game. You have to save outside of caves, towns, water, and battle. You are pulled into battle without first seeing the enemies on the world map, but you can run away from most enemies. This game uses the Active Time Battle system commonly found in Final Fantasy games. A gauge fills up before you can make a move. Enemies also have gauges. The story is well written, and the dialogue is too. I am currently playing this game. It is the third FF game I have played, after Final Fantasy VII and Final Fantasy IV (what was originally released as Final Fantasy II outside of Japan). They all are good games and have good stories, and I would rank FF V in between FFVII (highest) and FF IV.

    Other reviews for Final Fantasy V Advance (Game Boy Advance)

      A gem lost in its own time, Final Fantasy V is a stellar RPG. 0

      In the three years between the release of Final Fantasy IV and Final Fantasy VI (known as Final Fantasy II and III in the US), Squaresoft made the decision not to release Final Fantasy V to North America. They felt that the gameplay was too complex and wasn’t accessible enough for the western world. This is a real shame, because the depth of FFV’s character customization is its greatest asset and keeps it from being just an also-ran in the franchise. Some installments of the Final Fantasy serie...

      3 out of 3 found this review helpful.

      Worth the wait 0

      Final Fantasy 5 was a 16-bit buried treasure, taunting non-Japanese gamers in magazine previews with the likes of Dragon Quest 5 and 6 back in the early ’90s. Fortunately, Squaresoft saw fit to release the game in English on the PlayStation in 1999, seven years after its debut on the Super Famicom. It would take another seven years for the game to see its most complete English release, on the Gameboy Advance, in 2006. It was one of the first games to be translated by rom-hacking fans, ...

      2 out of 2 found this review helpful.

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