Something went wrong. Try again later
    Follow

    Final Fantasy X/X-2 HD Remaster

    Game » consists of 15 releases. Released Dec 26, 2013

    A collection for PS3, PS4, Vita and PC, containing Final Fantasy X International and Final Fantasy X-2 International + Last Mission featuring HD visuals and a remastered soundtrack.

    Difference Between Sphere Grids?

    Avatar image for extortion
    Extortion

    61

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    The last time I played FFX was the North American PS2 version but when I started up this version of FFX, it asked which version of the sphere grid I wanted to use. Can anyone tell me what the differences between the two are? I'm assuming one is from the north american version and the other is from international but does one make the game harder than then the other? Are there abilities on one that aren't on the other? Kind of a shame they don't give you a short blurb on what the differences are when they ask you to make your choice.

    Avatar image for turambar
    Turambar

    8283

    Forum Posts

    114

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    Avatar image for sterling
    Sterling

    4134

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    I found this explained it nicely.

    Basically standard is the original one, where players are set on their default paths. And the expert starts everyone in the middle and you do as you please with each character. Also the expert has less spheres to fill in. Its a little more challenging. You have to plan out your upgrade path per character. While standard is pretty set it and forget it. You just upgrade from where they are until you can go other places later in the game.

    Avatar image for petiew
    Petiew

    1465

    Forum Posts

    413

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Expert is more open and lets you customise your characters to a greater extent than standard. For example I taught Yuna some level 1 black magic before sending her down her own healer path right at the beginning of the game and I sent Tidus on a detour to Auron's path after setting a +4 strength sphere at an intersection.

    Avatar image for xyzygy
    xyzygy

    10595

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    I want to ask a question about this but also don't want to sign up to Reddit: I have never played FFX before, so should I start with Expert or Standard? That being said, I'm also certainly not a newcomer to JRPGs, it's high and above my all time favorite genre and I've played a ton of them. I just don't want to pick one grid and then regret it later on because I really don't know the structure of the game and combat.

    Avatar image for krullban
    Krullban

    1470

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @xyzygy said:

    I want to ask a question about this but also don't want to sign up to Reddit: I have never played FFX before, so should I start with Expert or Standard? That being said, I'm also certainly not a newcomer to JRPGs, it's high and above my all time favorite genre and I've played a ton of them. I just don't want to pick one grid and then regret it later on because I really don't know the structure of the game and combat.

    I would say start with standard. Expert might get a little confusing because you don't start in each specific characters section and can just go anywhere with anybody from the middle. But if you are confident, want more of a challenge and want more choice on which character does what go with expert. But personally I would go standard if I have never played the game before.

    Avatar image for blomakrans
    Blomakrans

    162

    Forum Posts

    30

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #7  Edited By Blomakrans

    Expert is also worse in the long run because it has fewer nodes, meaning if you max level any of your characters (this is still take a looong time, even on expert) they won't be as powerful on an expert grid as on a standard grid.

    I'd recommend for most people to just go with standard. On a second playthrough it can be fun to mess with the expert one.

    Avatar image for gravier251
    Gravier251

    219

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Standard is probably the best one to start with. It is a bit more straightforward and keeps the characters a bit more distinct from each other in the early game which makes it more worthwhile to swap people in and out. At least until you max people out at which point Lulu, Khimari and Auron become kind of redundant while Yuna just gets used to provide token summons to let aeons eat one hit kill attacks from certain foes.

    Anyway, if you plan to ever go far enough to defeat the dark aeons and penance then the standard grid allows for more growth potential for the characters. (Apparently around 50 or so less spheres for stats on the expert grid).

    Expert allows you to vary characters more in the early game but given how fast it is to switch people out in combat there is not really a pressing need to overlap the characters early. You also aren't really missing anything with the standard grid in the long term since you gain a number of spheres that allow you to pretty much jump characters around at will. Eventually you max everything out and just stick to melee hits/quick hit for 99,999 damage anyway.

    Avatar image for dixavd
    Dixavd

    3013

    Forum Posts

    245

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    What's confusing about the Expert Sphere Grid? If you want to follow the characters as usual then they already start on their path (just move in the direction they are already pointed in). But expert is ultimately a much more well designed grid with interconnections throughout rather than after a more straight path. As has been pointed out, the Expert one is technically the weaker one in terms of sphere nodes but if you get to the point of maxing out character stats, those extra points are basically useless (you'll probably realize you can beat every enemy in the game after maxing out using only 80%% of the grid anyway).

    They still have the same paths in the same order with the same abilities, they just have an origin all around the center.

    Nevertheless, here's a tip if you're playing the HD version:

    If you go into HELP on the menu and click into References, it allows you to look up what every ability and auto-ability (the ones set to equipment) are called and what they do. Unsure whether you want to get an ability? You can look it up without even going to the internet.

    Because of the way the sphere grid works that moving along a line you have previously gone through costs 1/4th a point (i.e. up to 4 steps back and only one forward) it means that picking the Expert Sphere Grid gives you a lot more freedom. At any point in the game, you can respec a character by going back to an earlier point and branching to another part of the grid (and in Expert, since they all mostly start from the center, at any point you can send someone back through another's grid very easily) and all it costs you is the number of ability points to move back there.

    If you are the sort of person to play games multiple times or if you just want to experience the story as directly intended (i.e. won't experience odd moments when characters reference their skill-set and you've levelled them completely differently - like if you set Rikku along the black mage path for instance) then pick the standard one. It is still a fantastic game under that sphere grid. But I think the Expert Sphere Grid is incredibly more well thought out and much more fun to playthrough. I also think it is much better for newcomers as it allows for more leniency in how you play - find part way through you don't have enough black mages - no problem, Yuna's, Wakka's and Rikku's path all intersect with the -ra magic spells so it won't take much effort to do so.

    Whichever one you pick though, getting the hang of the Sphere Grid early is one of the best ways to be prepared for some of the harder fights (some of the hardest fights in the game are only difficult because you'll usually have only one character that has the utility to be effective against them - so having the ability to diversify each characters skill-set so they can make up for if another character is killed is a useful thing to do).

    Also, no matter what sphere grid you pick, Kimahri is a free character who is meant to be able to fit any role from the get-go. While he does have his own part of the sphere grid, it is very limited (especially so in the Expert sphere grid - as parts have been taken out because he no longer has to have a way of moving between other sphere grids since they are all at the same point). So pick something you think it would be great to have an extra of and maybe move him down that path (I usually give him the Steal ability and then move down the White Mage path while stopping part-way to pick up the black magic -ra abilities - he still ends up the second strongest in terms of strength though!)

    Have Fun!

    Avatar image for datarez
    datarez

    875

    Forum Posts

    2873

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 6

    Thanks for the thread. I had the same questions about standard vs expert.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.