The Best Final Fantasy of the Playstation Era
Originally posted on my blog
A lot of firsts hit when Final Fantasy X landed on US shores. It was the first Final Fantasy on the PS2, first Final Fantasy without a world map to traverse, and, most importantly, the first voice-acted Final Fantasy game. I don’t think anyone’s gonna argue with me that the voice they chose for Tidus does kind of wear on you a little bit. Some of the acting is a little wooden too (See the “laughing” scene…that one hurts to this day. Also see “I hate you” at the end. There was supposed to be emotion there, but I just found myself laughing my ass off.), but, overall, the voice actors they chose were top notch and quite good. My favorite of the bunch was Wakka, but that might be because he’s essentially a water polo player…
A lot of what I particularly like about FFX comes from the small things they did to revitalize the series. Squaresoft eschewed the active time battle system in this iteration in favor of a pure, turn-based system that, awesomely, allowed you to swap in party members on the fly during any turn of battle with no turn penalty. Since every party member who completed at least one action in battle received experience points for the battle, this little system allowed me to swap in a whole party in each battle, prolonging the battle, to be sure, but also ensuring that my party remained balanced and usable in any situation where a swap was required.
Coupled in with the radical new way to earn XP was a radical new way to level, the Sphere Grid. Each party member started on a particular spot of an epic, sprawling array of stat bonuses, new moves, and locked paths. While each path initially shoehorned your character into a set “class” of the olden Final Fantasy days, you were able to use those locked paths to branch your characters out and increase the variety present in each of the characters. In fact, a devoted enough player could have a full cast of characters with all of the Sphere Grid slots unlocked with the only real differences between characters being Overdrive attacks (like Limit Breaks or Desperation Moves).
The Sphere Grid far trumps the License Board of Final Fantasy XII, IMHO, solely because it forced more differences among your party, at least at the start of the game, instead of the homogeneous party of adventurers that I ended up with in FF XII. Turn-based battles are also strategically more fun than ATB battles, but can sometimes be more boring since there is no pressing need to complete an action.
After a series of stories that I will only go so far as to call disappointing in the four preceding Final Fantasy games, Final Fantasy X made major leaps in storyline maturity. Gone were the silent, emo protagonists of VII and VIII, back was someone who wasn’t super-damn depressing to control, even if his voice actor was obnoxious. The party was pretty varied and mostly fleshed out (I’m looking at you Lulu and Kimahri…who the hell are you guys and why don’t your stories really matter?) and rather interesting all at the same time, particularly Rikku, Auron, and Wakka. The drama of the summoner’s quest and the ultimate sacrifice they must make to stop Sin, coupled with the intrigue of just how Tidus ended up in Spira really carry this story and make it really interesting. So interesting that it garnered a rather…lackluster sequel, but still a first for a Final Fantasy game.
Final Fantasy X isn’t the best of the series nor is it second best (I like VI and IV more), but something about it just clicked for me when I played it. XII, while I do believe it has a more interesting cast and even more interesting story, just doesn’t execute either well and just falls short of PS2 greatness, in my opinion. Let’s hope that XIII brings back some of that VI spirit to revive a series that has been in somewhat of a same-y slump in its more recent outings. They’re already making some efforts to differentiate with what seems to be a female protagonist, so my hopes are already higher than usual for a Final Fantasy game.