Final Fantasy X
Final Fantasy X is a video game that consists of 12 releases
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Final Fantasy X is similar to other installments in the franchise; the story of the game follows one base plotline, but contains a variety of smaller conflicts relating to the main goal. Most of which are listed below, for a recap of the important events of Final Fantasy X check out the "recap" section.
Plot Recap
Final Fantasy X begins in medias res with the protagonist, Tidus, looking out over a ruined Zanarkand City, as he starts to narrate the events that led him and his companions there. His story begins just before a much anticipated Blitzball game, in an unharmed Zanarkand City, where Tidus lives and is a famous star of the sport. During the Blitzball game, Sin attacks the city, sucking up both Tidus and his father's family-friend, Auron.
Tidus awakes alone in the ruins of an unknown deserted temple, where he meets a group of Al Bhed salvages. One of whom is Rikku; through her Tidus learns that Zanarkand was destroyed by Sin a thousand years ago. Tidus helps the Al Bhed with the recovery of a large sunken Airship just before they are again attacked by Sin.
Tidus wakes up alone for a second time, having washed up on a beach on the island of Besaid. Tidus meets the captain of a Blitzball team Wakka as he arrives to shore and quickly impresses him with his Blitzball skills. Wakka introduces Tidus to Yuna, an apprentice summoner who plans to make a pilgrimage to the ruins of Zanarkand, as her father did ten years before her. At Zanarkand, she would summon the "Final Aeon" and temporarily destroy Sin, bringing about a ten year long "Calm." Tidus also meets Yuna's guardians; Lulu and Kimahri, whom along with Wakka would travel with Yuna on her journey. Yuna acquires the first aeon, Valefor, in Besaid's temple to begin her pilgrimage and Wakka asks Tidus to accompany them part of the way to Luca, to search for anyone he knows and to play for the Besaid Aurochs in an upcoming tournament.
The party sail to Kilika Island and are attacked by Sin at sea; after the group repel Sin, it turns to Kilika Island, killing most of it's population. The party arrive safely at the destroyed Kilika to make the second stop on Yuna's pilgrimage, with Yuna acquiring the second aeon, Ifrit. They continue on to Luca, where the stadium is attacked by fiendsafter the blitzball tournament. They are fought by Seymour Guado and his aeon, Anima, and destroyed. Tidus finds Auron in Luca shortly afterwards, who informs the group that he plans to join them as a permanent guardian on their pilgrimage, causing Tidus to effectively do the same.
The group continue their journey, encountering Sin and it's devastating effect on the world once again, before making the next stop on the pilgrimage to get the third aeon, Ixion. They continue onwards and come across a disguised Al Bhed, who quickly reveals herself to be Rikku, and Yuna's cousin. They arrive at Guadosalam, where Seymour proposes to Yuna before leaving for Macalania Temple. Whilst traveling to the temple though the Thunder Plains, Yuna tells her guardians that she will marry Seymour for the sake of public happiness.
At the temple, Yuna finds a sphere recorded by Seymour's father, Jyscal, detailing the malcontent and hate his son possessed. In this recording he accurately predicted his own murder at the hands of his son. After receiving the fourth aeon, Shiva, from the temple, the group fight and kill Seymour. After fleeing the temple the group are again attacked by Sin, this time transporting all of them to different locations on the sandy, desert-like Bikanel Island, home of the Al Bhed.
The party regroups, minus one member, after being unable to find Yuna. Rikku leads the group to the Al Bhed Home to find it under attack from Yevon's forces; the Al Bhed had been kidnapping summoners to prevent them from summoning the Final Aeon. It is here that Tidus learns that the Final Summoning will kill any summoner who performs it, including Yuna. Cid, Rikku's father, was determined to save Yuna, who had been taken to Bevelle to be forcefully married to the dead, but unsent, Seymour.
The party travel to Bevelle on the airship salvaged at the beginning of the game and gatecrash the wedding in progress, stealing back Yuna and escaping to the Temple of Bevelle. There, Yuna acquires the fifth aeon, Bahamut, before the entire party defeat Seymour in battle a second time. After a romantic embrace between Tidus and Yuna the party travel through the Calm Lands and onto Mt. Gagazet, the Ronso homeland. Halfway up the mountain, Kimahri encounters members of his old tribe, who tell him to turn back, as he was banished from the mountain long ago. Kimahri fights his tribesmen, Biran and Yenke, defeating them and earning their respect. When the party reach the summit, they encounter a flying Seymour and learn that he had slaughtered the entire Ronso tribe behind him. The group defeat Seymour for a third time and continue down the mountainside toward the ruins of Zanarkand.
Before reaching the bottom of the mountain, Tidus learns that he, his father, Jecht, and the Zanarkand they had known are dream-like entities created by Yevon, the real Zanarkand's ancient ruler. It is after this that the party reach the bottom of the mountain and ends Tidus' prolonged flashback sequence, which had begun at the beginning of the game. Inside the Temple of Zanarkand, the group learn from Lady Yunalesca that the Final Aeon is created from the spirit and life of one of the summoner's guardians, the last of which had been Braska's guardian, Jecht. A flashback visible to the entire group occurs; showing Auron, ten years ago, attempting to attack Yunalesca for the deaths of Braska and Jecht. Yunalesca kills Auron in this display, revealing to the party that Auron is an Unsent himself.
Yuna did not wish for any of her companions to be sacrificed, angering Yunalesca and sparking a confrontation. After killing Yunalesca the group decide to find a new way to defeat Sin, permanently and without sacrifice; they go on to attack the monster with Cid's airship and enter it's body. Soon after landing inside Sin, the party encounters Seymour for a final time, after they defeat him Yuna sends him to the Farplane, ending his life forever. They encounter the spirit of Jecht, defeating him and then sacrificing all of Yuna's collected aeons to destroy Yu Yevon, ending Sin and it's ability to be reborn forever.
Auron is laid to rest, finally going to the Farplane, and the spirits of the fayth are all released: causing the aeons, the dream-like Zanarkand and Tidus to dissipate. Yuna pledges to help rebuild Spira now that it is free of Sin and asks that no-one forget those who died to make it possible.
[UNDER CONSTRUCTION] (Please don't edit unless it's grammatical or spelling, thanks! -Artie September 16th 2009)
Plot Analysis
Final Fantasy X is thick with lore and hidden stories throughout the fifty hour adventure. Many of these hidden gems can be overlooked by players focused on finishing the game instead of soaking up the atmosphere of the world. These next few sections are dedicated to analyzing and pointing out those significant moments that you may have missed.
IMPORTANT: Sections that contain spoilers will be marked with a *.
Character Subplots
Final Fantasy X has seven main characters that the player can control throughout the game. Each character has fully developed personalities. Every character has unique conflicts that they fight through for the duration of the game's story. This next section covers each of the seven characters and the unique subplots that they have. For the sake of organization each entry will have the first initial of the character's name so no one gets confused. So Tidus = (T) Wakka = (W) etc. etc. It only make sense to start with the main character of the game:
Tidus
Tidus is the main character of Final Fantasy X, and has numerous personal and relationship conflicts that begin and end within the game. The first and foremost being...
(T)Zanarkand
Tidus' hometown Zanarkand, is believed to have been destroyed a thousand years ago according to the religion of Spira: Yevon. Tidus obviously has some trouble believing this since the prolouge of the game takes place in Zanarkand on the day of the assumed destruction of the city. Zanarkand serves as the driving force for Tidus for the majority of the game. He tags along with Yuna and her guardians so he can find Auron, and he only wants to find Auron so he can figure out how to get back to Zanarkand. When Tidus learns that Yuna's destination is Zanarkand, he sticks with the crew so he can see his home once again.
This conflict establishes the goal of the story from the very beginning. Players are supposed to wonder whether or not Zanarkand is really destroyed, in the same way that Tidus questions the validity of everyone's story. In addition to being crucial to the creation of the story, Zankarkand also provides a geographically end point to the game. Players are given an idea of where the game will end, and won't have to stress during the final hours of the game bemused by the thought "is this going to end?" However Tidus' interests are not exclusive to his hometown...
Yuna is introduced halfway through Tidus' progression on Besaid Island. Tidus is instantly attracted to her due to her beauty and approachable demeanor. The relationship that forms between Tidus and Yuna over-arcs the entire storyline; despite nothing serious occurring between the two until the tale end of the game, characters and party members poke fun at their high-school relationship the entire game. Tidus initially starts talking to Yuna because she seems very friendly, and is the only other character of the cast who is close to Tidus' age.
Although the relationship is very tamed physically, Tidus and Yuna show signs of interest in one another in a few key points of the story. The first being Yuna's suggestion that Tidus join her group of guardians. This act can be seen as Yuna trying to express her feelings for Tidus, but at the same time when taking in consideration her philanthropist look on life, she also most likely just wanted Tidus to find his home again. The second sign is much further down the line during a pinnacle scene at the destruction of the Al Bhed haven, Home. Tidus learns that Yuna will die when she summons the final aeon that will defeat Sin, Tidus is enraged by this fact, and swears that he'll find a way so that she won't have to die. This act is more self-centered when compared to Yuna's, but that mirrors Tidus' personality correctly.
Near the final hours of the game, Tidus is informed of what The Fayth are capable of when he discovers he is an imagination that The Fayth created, and doesn't actually exist. After this point, Tidus begins to develop a more mature and understanding outlook on life. He realizes that Yuna will most likely die, but accepts that her death would be for the greater good if it were entirely necessary. Tidus still wants to prevent her death, but has a healthier look on the conflict, as opposed to being a snobby self-centered teenager. This fact is intertwined with another introspective conflict of Tidus'
(T)Maturation *
As the opening cinematic clearly states: this is Tidus' story. The game follows Tidus' trajectory from being a teenager, to a young adult throughout his experience in the land of Spira. Throughout the course of the game Tidus struggles with several reoccurring conflicts that plague his life:
Tidus struggles to get away from his father's history. In Zankarkand he is known as "The Son of Jecht." This is because Jecht was a star blitzball player just like Tidus, but is often seen as "better" than Tidus since Jecht came first. Things are very similar in the world of Spira as well, since Jecht is known as a great guardian in the land. For this reason he is often referred to as "The Son of Jecht" or other possessive nicknames. Tidus' constant nicknames are used for plot and narrative reasons, but also works around the fact that players are allowed to entitle their character whatever they want. The name "Tidus" is never spoken in the game's dialogue, allowing players to name their character whatever they want.
In addition to Jecht, Tidus also tries to figure out how to express his feelings for Yuna, but for more on this check out the "Love Interest - Yuna" section. Tidus' general understanding of Spira is a very vauge topic that actually stretches over several smaller problems in the world of Spira. For example, death is commonly accepted in the world since Sin terrorizes the cities and villages so frequently. Tidus comes from a Utopian society, so this common acceptance for death and sacrifice is jarring for Tidus initially and has to overcome his gut reaction so he can function properly in his new society. There are several other subtopics such as Racism in the world, that will be mentioned more later.
Final Fantasy X is primarily a story about maturing from a teenager to young adult. This storyline was picked to help resonate with fans of the Final Fantasy series, and provides a common ground that most people playing the game and relate to. Tidus' struggles may not mirror every player's personal problems, but his issues are ambiguous enough to allow a good deal of imagination to be used so players can relate to the game how they want.
[/UNDER CONSTRUCTION] (Now you can do whatever you want to the rest of the page. PM if you have questions -Artie)
03. Prelude
04. Tidus' Theme
05. Otherworld
06. Hurry!!!
07. This is Your Story
08. Ominous
09. Normal Battle
10. Victory Fanfare
11. Game Over
12. Hopeless Desire
13. Underground Activities
14. Underwater Ruins
15. Al Bhed Tribe's Chi
16. Enemy Attack
17. Blitz Ball Gamblers
18. Besaid Island
19. The Sight Of Spira
20. Song of Prayer
21. Illusion
22. Between Ordeals
23. Song of Prayer (Valfor)
24. Summoned
25. Daughter of the Great Summoner Warrior
26. Good Night
02. Sprouting
03. Farplane Sending
04. Silence Before the Storm
05. Song of Prayer (Ifrit)
06. Luca
07. Welcome the Old Maester Mika
08. Inflexible Determination
09. The Splendid Performance
10. Confrontation
11. Blitz Off
12. Auron's Theme
13. Mi'ihen Highway
14. Brass de Chocobo
15. Travel Company
16. Permitted Passage
17. Seymour's Theme
18. Twilight
19. Djose Temple
20. Song of Prayer (Ixion)
21. Riding Shoopuf
22. Rikku's Theme
23. Guadosalam
02. Jecht's Theme
03. Macalania Forest
04. Sea of Mists
05. The Temple Band
06. Seymour's Ambition
07. Song of Prayer (Shiva)
08. Pursuit
09. The Burning Sands
10. Peril
11. The Truth Revealed
12. Launch
13. Marriage Ceremony
14. Assault
15. Tragedy
16. I Can Fly
17. Via Purifico
18. Song of Prayer (Bahamut)
19. Moment of Truth
20. Patricide
21. Isn't It Beautiful? (Suteki da ne?)
02. Lulu's Theme
03. Brave Advancement
04. Song of Prayer (Bodyguard)
05. People of the North Pole
06. Song of Prayer (Ronzo Tribe)
07. Wandering Flame
08. Someday the Dream Will End
09. Song of Prayer (Yunalesca)
10. Challenge
11. To the End of the Abyss
12. Darkness
13. Song of Prayer (Spira)
14. The Deceased Laugh
15. Seymour Battle
16. Song of Prayer (Anima)
17. Summon Beast Battle
18. Decisive Battle
19. Ending Theme
20. "Please Remember"
21. Isn't It Beautiful? (Suteki da ne?) - Orchestra Version





The 10th game in Square Enix's hallmark franchise. Final Fantasy X follows the story of Tidus after he's been transported into the world of Spira, a place that claims his hometown was destroyed a thousand years ago. Tidus tries to find answers, and a way home.
Final Fantasy X marked the transition of the Final Fantasy franchise from Playstation to the Playstation 2. The game was developed and published by Square and was released on December 20, 2001 and was the first of the series to implement fully three-dimensional backgrounds, made possible through the "Emotion Engine." The Playstation 2's graphical capabilities allowed a higher polygon count and for lighting and shadows to appear more naturally and realistically than prior Final Fantasy games.Final Fantasy X is similar to other installments in the franchise; the story of the game follows one base plotline, but contains a variety of smaller conflicts relating to the main goal. Most of which are listed below, for a recap of the important events of Final Fantasy X check out the "recap" section.
Plot Recap
Final Fantasy X begins in medias res with the protagonist, Tidus, looking out over a ruined Zanarkand City, as he starts to narrate the events that led him and his companions there. His story begins just before a much anticipated Blitzball game, in an unharmed Zanarkand City, where Tidus lives and is a famous star of the sport. During the Blitzball game, Sin attacks the city, sucking up both Tidus and his father's family-friend, Auron. Tidus awakes alone in the ruins of an unknown deserted temple, where he meets a group of Al Bhed salvages. One of whom is Rikku; through her Tidus learns that Zanarkand was destroyed by Sin a thousand years ago. Tidus helps the Al Bhed with the recovery of a large sunken Airship just before they are again attacked by Sin.
Tidus wakes up alone for a second time, having washed up on a beach on the island of Besaid. Tidus meets the captain of a Blitzball team Wakka as he arrives to shore and quickly impresses him with his Blitzball skills. Wakka introduces Tidus to Yuna, an apprentice summoner who plans to make a pilgrimage to the ruins of Zanarkand, as her father did ten years before her. At Zanarkand, she would summon the "Final Aeon" and temporarily destroy Sin, bringing about a ten year long "Calm." Tidus also meets Yuna's guardians; Lulu and Kimahri, whom along with Wakka would travel with Yuna on her journey. Yuna acquires the first aeon, Valefor, in Besaid's temple to begin her pilgrimage and Wakka asks Tidus to accompany them part of the way to Luca, to search for anyone he knows and to play for the Besaid Aurochs in an upcoming tournament.
The party sail to Kilika Island and are attacked by Sin at sea; after the group repel Sin, it turns to Kilika Island, killing most of it's population. The party arrive safely at the destroyed Kilika to make the second stop on Yuna's pilgrimage, with Yuna acquiring the second aeon, Ifrit. They continue on to Luca, where the stadium is attacked by fiendsafter the blitzball tournament. They are fought by Seymour Guado and his aeon, Anima, and destroyed. Tidus finds Auron in Luca shortly afterwards, who informs the group that he plans to join them as a permanent guardian on their pilgrimage, causing Tidus to effectively do the same.
The group continue their journey, encountering Sin and it's devastating effect on the world once again, before making the next stop on the pilgrimage to get the third aeon, Ixion. They continue onwards and come across a disguised Al Bhed, who quickly reveals herself to be Rikku, and Yuna's cousin. They arrive at Guadosalam, where Seymour proposes to Yuna before leaving for Macalania Temple. Whilst traveling to the temple though the Thunder Plains, Yuna tells her guardians that she will marry Seymour for the sake of public happiness.
At the temple, Yuna finds a sphere recorded by Seymour's father, Jyscal, detailing the malcontent and hate his son possessed. In this recording he accurately predicted his own murder at the hands of his son. After receiving the fourth aeon, Shiva, from the temple, the group fight and kill Seymour. After fleeing the temple the group are again attacked by Sin, this time transporting all of them to different locations on the sandy, desert-like Bikanel Island, home of the Al Bhed.
The party regroups, minus one member, after being unable to find Yuna. Rikku leads the group to the Al Bhed Home to find it under attack from Yevon's forces; the Al Bhed had been kidnapping summoners to prevent them from summoning the Final Aeon. It is here that Tidus learns that the Final Summoning will kill any summoner who performs it, including Yuna. Cid, Rikku's father, was determined to save Yuna, who had been taken to Bevelle to be forcefully married to the dead, but unsent, Seymour.
The party travel to Bevelle on the airship salvaged at the beginning of the game and gatecrash the wedding in progress, stealing back Yuna and escaping to the Temple of Bevelle. There, Yuna acquires the fifth aeon, Bahamut, before the entire party defeat Seymour in battle a second time. After a romantic embrace between Tidus and Yuna the party travel through the Calm Lands and onto Mt. Gagazet, the Ronso homeland. Halfway up the mountain, Kimahri encounters members of his old tribe, who tell him to turn back, as he was banished from the mountain long ago. Kimahri fights his tribesmen, Biran and Yenke, defeating them and earning their respect. When the party reach the summit, they encounter a flying Seymour and learn that he had slaughtered the entire Ronso tribe behind him. The group defeat Seymour for a third time and continue down the mountainside toward the ruins of Zanarkand.
Before reaching the bottom of the mountain, Tidus learns that he, his father, Jecht, and the Zanarkand they had known are dream-like entities created by Yevon, the real Zanarkand's ancient ruler. It is after this that the party reach the bottom of the mountain and ends Tidus' prolonged flashback sequence, which had begun at the beginning of the game. Inside the Temple of Zanarkand, the group learn from Lady Yunalesca that the Final Aeon is created from the spirit and life of one of the summoner's guardians, the last of which had been Braska's guardian, Jecht. A flashback visible to the entire group occurs; showing Auron, ten years ago, attempting to attack Yunalesca for the deaths of Braska and Jecht. Yunalesca kills Auron in this display, revealing to the party that Auron is an Unsent himself.
Yuna did not wish for any of her companions to be sacrificed, angering Yunalesca and sparking a confrontation. After killing Yunalesca the group decide to find a new way to defeat Sin, permanently and without sacrifice; they go on to attack the monster with Cid's airship and enter it's body. Soon after landing inside Sin, the party encounters Seymour for a final time, after they defeat him Yuna sends him to the Farplane, ending his life forever. They encounter the spirit of Jecht, defeating him and then sacrificing all of Yuna's collected aeons to destroy Yu Yevon, ending Sin and it's ability to be reborn forever.
Auron is laid to rest, finally going to the Farplane, and the spirits of the fayth are all released: causing the aeons, the dream-like Zanarkand and Tidus to dissipate. Yuna pledges to help rebuild Spira now that it is free of Sin and asks that no-one forget those who died to make it possible.
[UNDER CONSTRUCTION] (Please don't edit unless it's grammatical or spelling, thanks! -Artie September 16th 2009)
Plot Analysis
Final Fantasy X is thick with lore and hidden stories throughout the fifty hour adventure. Many of these hidden gems can be overlooked by players focused on finishing the game instead of soaking up the atmosphere of the world. These next few sections are dedicated to analyzing and pointing out those significant moments that you may have missed.IMPORTANT: Sections that contain spoilers will be marked with a *.
- Anything you could find out from reading the manual, or playing the game for three hours is not a spoiler.
- Anything from the introduction sequence of the game will be marked with one * (10 hours in).
- Anything from the middle of the storyline will be marked with two ** (10-32 hours in).
- Anything from the end section of the game will be marked with three *** (32-45 hours in).
Character Subplots
Final Fantasy X has seven main characters that the player can control throughout the game. Each character has fully developed personalities. Every character has unique conflicts that they fight through for the duration of the game's story. This next section covers each of the seven characters and the unique subplots that they have. For the sake of organization each entry will have the first initial of the character's name so no one gets confused. So Tidus = (T) Wakka = (W) etc. etc. It only make sense to start with the main character of the game:Tidus
Tidus is the main character of Final Fantasy X, and has numerous personal and relationship conflicts that begin and end within the game. The first and foremost being...(T)Zanarkand
Tidus' hometown Zanarkand, is believed to have been destroyed a thousand years ago according to the religion of Spira: Yevon. Tidus obviously has some trouble believing this since the prolouge of the game takes place in Zanarkand on the day of the assumed destruction of the city. Zanarkand serves as the driving force for Tidus for the majority of the game. He tags along with Yuna and her guardians so he can find Auron, and he only wants to find Auron so he can figure out how to get back to Zanarkand. When Tidus learns that Yuna's destination is Zanarkand, he sticks with the crew so he can see his home once again. This conflict establishes the goal of the story from the very beginning. Players are supposed to wonder whether or not Zanarkand is really destroyed, in the same way that Tidus questions the validity of everyone's story. In addition to being crucial to the creation of the story, Zankarkand also provides a geographically end point to the game. Players are given an idea of where the game will end, and won't have to stress during the final hours of the game bemused by the thought "is this going to end?" However Tidus' interests are not exclusive to his hometown...
(T)Love Interest - Yuna ***
Yuna is introduced halfway through Tidus' progression on Besaid Island. Tidus is instantly attracted to her due to her beauty and approachable demeanor. The relationship that forms between Tidus and Yuna over-arcs the entire storyline; despite nothing serious occurring between the two until the tale end of the game, characters and party members poke fun at their high-school relationship the entire game. Tidus initially starts talking to Yuna because she seems very friendly, and is the only other character of the cast who is close to Tidus' age.
Although the relationship is very tamed physically, Tidus and Yuna show signs of interest in one another in a few key points of the story. The first being Yuna's suggestion that Tidus join her group of guardians. This act can be seen as Yuna trying to express her feelings for Tidus, but at the same time when taking in consideration her philanthropist look on life, she also most likely just wanted Tidus to find his home again. The second sign is much further down the line during a pinnacle scene at the destruction of the Al Bhed haven, Home. Tidus learns that Yuna will die when she summons the final aeon that will defeat Sin, Tidus is enraged by this fact, and swears that he'll find a way so that she won't have to die. This act is more self-centered when compared to Yuna's, but that mirrors Tidus' personality correctly.
Near the final hours of the game, Tidus is informed of what The Fayth are capable of when he discovers he is an imagination that The Fayth created, and doesn't actually exist. After this point, Tidus begins to develop a more mature and understanding outlook on life. He realizes that Yuna will most likely die, but accepts that her death would be for the greater good if it were entirely necessary. Tidus still wants to prevent her death, but has a healthier look on the conflict, as opposed to being a snobby self-centered teenager. This fact is intertwined with another introspective conflict of Tidus'
(T)Maturation *
As the opening cinematic clearly states: this is Tidus' story. The game follows Tidus' trajectory from being a teenager, to a young adult throughout his experience in the land of Spira. Throughout the course of the game Tidus struggles with several reoccurring conflicts that plague his life:- Living in his father's shadow
- His feelings for Yuna
- General understanding of Spira
Tidus struggles to get away from his father's history. In Zankarkand he is known as "The Son of Jecht." This is because Jecht was a star blitzball player just like Tidus, but is often seen as "better" than Tidus since Jecht came first. Things are very similar in the world of Spira as well, since Jecht is known as a great guardian in the land. For this reason he is often referred to as "The Son of Jecht" or other possessive nicknames. Tidus' constant nicknames are used for plot and narrative reasons, but also works around the fact that players are allowed to entitle their character whatever they want. The name "Tidus" is never spoken in the game's dialogue, allowing players to name their character whatever they want.
In addition to Jecht, Tidus also tries to figure out how to express his feelings for Yuna, but for more on this check out the "Love Interest - Yuna" section. Tidus' general understanding of Spira is a very vauge topic that actually stretches over several smaller problems in the world of Spira. For example, death is commonly accepted in the world since Sin terrorizes the cities and villages so frequently. Tidus comes from a Utopian society, so this common acceptance for death and sacrifice is jarring for Tidus initially and has to overcome his gut reaction so he can function properly in his new society. There are several other subtopics such as Racism in the world, that will be mentioned more later.
Final Fantasy X is primarily a story about maturing from a teenager to young adult. This storyline was picked to help resonate with fans of the Final Fantasy series, and provides a common ground that most people playing the game and relate to. Tidus' struggles may not mirror every player's personal problems, but his issues are ambiguous enough to allow a good deal of imagination to be used so players can relate to the game how they want.
[/UNDER CONSTRUCTION] (Now you can do whatever you want to the rest of the page. PM if you have questions -Artie)
Soundtrack
Disc One
01. "I Want To Tell You Everything" 02. To Zanarkand03. Prelude
04. Tidus' Theme
05. Otherworld
06. Hurry!!!
07. This is Your Story
08. Ominous
09. Normal Battle
10. Victory Fanfare
11. Game Over
12. Hopeless Desire
13. Underground Activities
14. Underwater Ruins
15. Al Bhed Tribe's Chi
16. Enemy Attack
17. Blitz Ball Gamblers
18. Besaid Island
19. The Sight Of Spira
20. Song of Prayer
21. Illusion
22. Between Ordeals
23. Song of Prayer (Valfor)
24. Summoned
25. Daughter of the Great Summoner Warrior
26. Good Night
Disc Two
01. Yuna's Theme02. Sprouting
03. Farplane Sending
04. Silence Before the Storm
05. Song of Prayer (Ifrit)
06. Luca
07. Welcome the Old Maester Mika
08. Inflexible Determination
09. The Splendid Performance
10. Confrontation
11. Blitz Off
12. Auron's Theme
13. Mi'ihen Highway
14. Brass de Chocobo
15. Travel Company
16. Permitted Passage
17. Seymour's Theme
18. Twilight
19. Djose Temple
20. Song of Prayer (Ixion)
21. Riding Shoopuf
22. Rikku's Theme
23. Guadosalam
Disc Three
01. Thunder Plains02. Jecht's Theme
03. Macalania Forest
04. Sea of Mists
05. The Temple Band
06. Seymour's Ambition
07. Song of Prayer (Shiva)
08. Pursuit
09. The Burning Sands
10. Peril
11. The Truth Revealed
12. Launch
13. Marriage Ceremony
14. Assault
15. Tragedy
16. I Can Fly
17. Via Purifico
18. Song of Prayer (Bahamut)
19. Moment of Truth
20. Patricide
21. Isn't It Beautiful? (Suteki da ne?)
Disc Four
01. Yuna's Determination02. Lulu's Theme
03. Brave Advancement
04. Song of Prayer (Bodyguard)
05. People of the North Pole
06. Song of Prayer (Ronzo Tribe)
07. Wandering Flame
08. Someday the Dream Will End
09. Song of Prayer (Yunalesca)
10. Challenge
11. To the End of the Abyss
12. Darkness
13. Song of Prayer (Spira)
14. The Deceased Laugh
15. Seymour Battle
16. Song of Prayer (Anima)
17. Summon Beast Battle
18. Decisive Battle
19. Ending Theme
20. "Please Remember"
21. Isn't It Beautiful? (Suteki da ne?) - Orchestra Version
| Game Name | Final Fantasy X |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
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| Themes | |
| Original US Release |
Dec. 26, 2001
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| Original US Release |
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| Aliases |
FFX Final Fantasy 10 |
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