Gambits - Yay or Nay?

#1 Posted by eightbit (123 posts) -

I was iffy at first, but once I got a handle on the gambit system, I found Final Fantasy XII to be one of the most enjoyable in the series.  I think for many people it was a barrier to entry, as I've had numerous discussions where people just wanted to fall into the old standard "pick an action, wait, then pick an action."  I think that was my initial reaction, too.  But once the gambits crack open, so do the possibilities.  Thoughts?

#2 Posted by Psytek (174 posts) -

I really like it, but I think it would have been better if the job system was more specialised. I reached a point where I could basically beat any battle by having all my characters with a healing gambit followed by an attack gambit, and they were all so strong and had full licenses, so apart from boss fight, it felt a bit too easy.

#3 Posted by Rex (82 posts) -

A resounding "Yay". It made you plan ahead, far more than in previous games, and I think that added an extra layer of depth to it all. If I could have changed anything though, I would have limited the gambits to maybe five or less slots, so that you would more strategically choose the gambits you used. This would also have prevented the possibility of controlling characters entirely on gambits, even though I felt the combination of gambits and manual input was the best way to succeed in battles.

Either way, it was an excellent feature brought forward to the series, and I can't wait to see where XIII takes it.

#4 Posted by TimeWaffle (946 posts) -

i enjoyed the gambit system though i think it was kinda silly that you could basically let the game play it's self

#5 Posted by eightbit (123 posts) -

 DrDemon said:

"i enjoyed the gambit system though i think it was kinda silly that you could basically let the game play it's self
"
You know there gets to be a point when you've totally mastered your gambit system and have it specialized perfectly and you realize that you're just pointing the dudes in a direction.  It's kind of silly, but kind of awesome.
#6 Posted by Arestice (468 posts) -

I haven't beat this one yet but when I first started I absolutely couldn't stand Gambits which was basically because I didn't under stand them.
But after a few hours of getting some different gambit things I caught on to how to use them correctly. I think they make the game alot easier, except for a few times when Fran doesn't heal my ass when I want her too, and make it so it doesn't feel like you're just alone on the adventure (I got this feeling alot from other FF games.)

#7 Posted by zhinse (164 posts) -

Yay for me. What you could do with gambits were amazing. It took away the no brainer decisions and let you focus on what's important in the battle.  It could also be set up to react to what you manually input with your leader character. Rex has a point that when you had too many slots, some of the hard decisions were kind of thrown out of the window. Fun gambits with active time makes the game pretty fun to go through. at a point it did take too much control away to the average Final fantasy Fan and i think that's what turned them off.

#8 Posted by amandackrueger (251 posts) -

Yay for gambits!


I think it took the tedium out of level grinding, which was most welcome.

I wholeheartedly agree that there should have been specialties in the license board for the U.S. version, similar to the Int'l Zodiac edition. All of my characters were tanks by the end, and there was really no strategy involved. Just hit and hit until it's dead.
#9 Posted by Stang (4726 posts) -

Nay. I like to play video games, not watch them (endurance run being the sole exception).

#10 Posted by mracoon (4967 posts) -

Yay. I was just going to have to click through loads of menus to do those same actions myself manually, so this got rid of the tediousness. Also I don't really understands complaints about it because if you didn't like it you could just turn it off.

Moderator
#11 Posted by amandackrueger (251 posts) -

^^ or override them.


You still need to pay attention to what's happening...it's not "passive" watching, at least.
#12 Posted by Sparky_Buzzsaw (6155 posts) -

I enjoyed the hell out of the gambit system.  I thought it had a bit of depth and allowed for pinpoint character customization in battle without having the user micromanage every attack. 

Moderator
#13 Posted by TheKidNixon (1564 posts) -

I love the gambit system. I think it creates a very refreshing direction for the Final Fantasy franchise, as well as constantly kept me thinking about strategy. I think its a shame that it seems to have been abandoned, but not terribly surprising; so many long-time fans of the series cried out against it, I can see why Square-Enix would be a little gun-shy to experiment again. I'd love to see it in other games, though.

#14 Posted by Axersia (1615 posts) -

Before I played FF12 I was already familiar with action RPGs such as the Tales and Star Ocean series so I was used to having A.I. controlled party members and wasn't bothered by the Gambit system. I don't really see what anyone's gripe with it would be, though -- even if they don't like having A.I. controlled party members. Just turn them off and control your party manually. It's very easy to switch between each character's command window and you can even make the game pause while you select your attacks. The ADB system is really no different from the ATB system except that you can walk around while in battle.

#15 Posted by Feanor (1387 posts) -

Anyone else think Dragon Age is ripping on XII a bit?  They have a pretty similar system, and in interviews I have seen the producers act like they are the first to think of it.

#16 Posted by TheKidNixon (1564 posts) -
Feanor said:
Anyone else think Dragon Age is ripping on XII a bit?  They have a pretty similar system, and in interviews ... [more]
Dragon Age is basically an enhancement of Baldur's Gate. In fact, the whole gambit system is very Western RPG, which I kinda suspect is part of the design choice. But that is a bit like saying Warhammer is ripping off Warcraft.
#17 Posted by Feanor (1387 posts) -
TheKidNixon said:
Feanor said: Anyone else think Dragon Age is ripping on XII a bit?  They have a pretty similar system, and ... [more]
See I never played Baulders gate, I did not realized it used something like the Gambit system.  But what Dragon Age is doing looks pretty spot on to what FFXII did.  But if you say they did it in Baulders gate first, then I wont argue with that.
#18 Posted by Axersia (1615 posts) -
Feanor said:
TheKidNixon said: Feanor said: Anyone else think Dragon Age is ripping on XII a bit?  They have a pretty similar ... [more]
I really don't think you can say Dragon Age is ripping off FF12 just because it allows you to customize your party's A.I. FF12 probably offered the most complex in-game system to date, so the only way to make it different is to either simplify it (but then it would be ripping off a whole bunch of other games, I'm sure), or to make it even more complex, and I really can't see the latter happening because the only way to make the Gambit system more complex is to just allow players to open up Notepad and script the A.I. in there. I'm not all that familiar with Western dungeon hack RPGs, but I imagine most if not all of them offer easy ways to customize party A.I.

#19 Posted by Jeust (10555 posts) -

Yay!!!!

About Dragon Age and XII... Who cares??? Software companies and games are bound to copy one another... they have since the birth of videogames. 

A pointless discussion nonetheless.

#20 Posted by Feanor (1387 posts) -
Jeust said:
Yay!!!!About Dragon Age and XII... Who cares??? Software companies and games are bound to copy one another... they have since ... [more]
I don't really care, its not like I am a raging fan boy about it.  I've just heard a lot of hub bub about it.
#21 Posted by TheKidNixon (1564 posts) -
Feanor said:
Jeust said: Yay!!!!About Dragon Age and XII... Who cares??? Software companies and games are bound to copy one another... they ... [more]
I will agree that the Doctors often act like they invented roleplaying games and exist in some vacuum. Its  a good thing that I like all their games; granted, in promo videos, most game developers come off as self-assured, overconfident cocks.
#22 Posted by Feanor (1387 posts) -
TheKidNixon said:
Feanor said: Jeust said: Yay!!!!About Dragon Age and XII... Who cares??? Software companies and games are bound to copy one ... [more]
Yeah, Bioware has not made a game yet that I do not like.  Dragon Age is probably the one game I am really looking forward to this year.
#23 Posted by AndrewGaspar (2418 posts) -

Nay!

#24 Posted by Jeust (10555 posts) -
TheKidNixon said:
Feanor said: Jeust said: Yay!!!!About Dragon Age and XII... Who cares??? Software companies and games are bound to copy one ... [more]

True... but it's also understandable since it's their pet project they're talking about.

And the hub hub is created by fans of both games... it's entertaining.

#25 Posted by boj4ngles (287 posts) -

I loved FFXII's gambit system and I'm excited that DA:O will try to implement their own version of it.  No shame seeing what works and trying to improve on it.
#26 Posted by Jost1 (2077 posts) -

It's a brilliant system that helped make FF XII my personal favourite Final Fantasy game. I loved every second of that damn game.

#27 Posted by Jeust (10555 posts) -
@josty81 said:
" It's a brilliant system that helped make FF XII my personal favourite Final Fantasy game. I loved every second of that damn game. "
I did too... But i have a soft spot for the FFX story.
#28 Posted by KaosAngel (13765 posts) -

I hated Gambits until the International Version, I hated finding them or not having the right one.
 
In the International Version they unlock all of them for you, and you can use anyone as long as you got money to buy it...but if I remember, they were all the same price and very cheap to begin with.  Square should've done that with the original as it made the game much more playable and gave Gambits more depth.
 
Then again, I just put the game at 10x speed and put that shit on auto attack to farm for me.  >.>

#29 Edited by Briggs713 (216 posts) -

This ruined the game for me.  I felt like I was back in computer programming class.  The fact that you had to collect all the gambits was super annoying and I felt like I was spending way too much time in the menu.  I've played and finished many Final Fantasy games and I sold this one after 20 hours or so.  Maybe because I played it on PC, but Dragon Age  had a more enjoyable system.  I'm very weary of picking up FF13.  If I hated 12 but liked all others I've played (FF 1, 3, 6, 7, 8, 9, 10, 10-2) will I like 13?

#30 Posted by ErinIsADrunk (165 posts) -

I loved the gambit system. I enjoyed going into the gambit menu and tweaking my setups to have all my characters play their own special role in my party and not having to drudge through menus hitting X in every fight for 3 characters. To avoid having the game feel like it was playing itself I just manually controlled whoever I had as my party leader, which gave me some flexibility for bigger battles.
 
The only thing I really disliked about the system was that you had to go out and find or buy a lot of the different gambits. I understand if they gave you everything at once it would be overwhelming but I hated having to find gambits because in my first playthrough I was missing a lot of gambits I would have loved to have. I would have also liked to have the ability to save gambit setups for characters.
 

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