Final Fantasy XII

Final Fantasy XII is a video game that consists of 5 releases


FFXII completely redefines the series, but at the same time stays true to what made it a marvel in the first place.

Overview

Final Fantasy XII is the latest addition to Square Enix's flagship series featured on the Playstation 2. Released on October 31, 2006, it showed audiences that the five year wait between this and Final Fantasy X was every second that it took.


Also known as FFXII, the game takes place once again in the world of Ivalice, which fans of the franchise will recognize from past games. The limits have been pushed on Sony’s console to deliver a true and genuine game with a lot of new features as well as new and improved changes that are being done for the first time in the series.

This installment offers up a deep storyline with a good level of sophistication that can completely immerse a player into the experience and world of Ivalice. With so much content packed into this one disc it can easily add up to over 70 hours of gameplay with a number of side quests and challenges for the player to complete.

The story is probably the most thought out detail in the game.  Though it isn’t on the level as past games it offers up a new approach from a wider perspective. It takes on the role of telling the story from multiple points of views where every line is vital to the story.
This time it is more about political intrigue than anything else. This time you fight to save the world essential from power hungry politicians through complex story twists delivered from beautiful in game cut scenes

Some would say this is great and puts it on a whole other level where some might think it’s too much to keep up with. Regardless the story delivers with a lot of twists and a superb ending.

Gameplay

As stated above, the Gameplay has made quite a hefty overhaul. Instead of running around an overview of a battle map, randomly encountering guys that you cant see, loading up a fight sequence, taking turns hitting each other and coming out victorious, just to repeat, you control it a bit more now. Rather then running around the overview of a map, you are put into areas where you run around freely, and you can actually see your enemies, as well as pick and choose which ones you want to fight. Of course, this can become hectic at times when you accidentally pull more monsters to your fight then you can handle, that’s part of the learning curve. While the game still revolves around a turn based system with action bars filling up for each characters next attack. You can still pause the game if need be by bringing up the battle menu for each character. From here you can choose special attacks, summons, use items, or change formation. This will stop the battle for you to make it easier for you to decide among many of the things that could be going on at any given time. Though, with the Gambit system you shouldn’t have to be pausing much, if used correctly.

Gambits

Gambit Menu Screen

New to Final Fantasy 12 is the addition of the Gambit System, instead of having to stop the action every 5 seconds or so to micromanage each of your teammates, you are given the option to use the Gambit. Through this you give specific commands to each teammate that activate under certain scenarios. For example if you want to make a character primarily a healer, you would give them the gambit “Ally: HP < 50%“ and the action associated with it would be the Cure spell. You can then rank each gambit in order of importance. So even though they are still a healer primarily, what if there’s nobody to heal currently and everyone has above 50% health? Well below the heal gambit you would put “Foe: Nearest” with the command of attack. This would allow you to not have to worry about what your allies are doing every step of the way.

The trick comes in unlocking all the gambits. Most are bought at a store, but the rare, good ones, are normally found on the maps in chests and what not. While any action you can command your allies (such ass any magic, ability, or item you have in your inventory) will always be available, it’s the conditions you need to unlock. The power of the gambit system comes from the fact that you can turn any character into any class you choose them to be. This goes hand in hand with the new license board as well, where you can unlock licenses to give them more energy based licensees or health and attack based licensees.

License Board

License Board Screen

Also new to Final Fantasy 12 is the License Board. Much like the Sphere Grid from 10, you unlock the ability to use different magic techniques, perks (such as 10% less Mana costs, or more status effects curable by a remedy) different forms of armor and weapons, and also Quickenings.

You gain license points by defeating enemies. The harder the enemies, the more points you get per kill. You can also obtain items that increase the amount of license points gained from each kill. There are of course flaws with this system. Early on in the game it is nearly essential to go right for the quickenings, which are all the way in the corners of the board.

The quickenings add large amounts of extra magic energy to your character. Each character can only unlock 3 quickenings, and then the rest are erased from their board. So when you rush towards the quickenings, you essentially unlock equipment that you wouldn’t even come near obtaining until extremely late game areas. Of course you don’t have to go after the quickenings; this provides more of a challenge to the overall game. Once you obtain summons as well, you have to learn them on the license board before you can use them. Each summon can only be learned by one person.

Espers

Espers are known as Summons in Final Fantasy XII. You get a small few from the main story; most are acquired by defeating them and the rest are found by adventuring out into the rest of the world in side quests.

Soundtrack

For the first time in all of the main Final Fantasy games, Nobuo Uematsu was not the composer of the soundtrack (though he did contribute the opening theme). instead a man by the name of Hitoshi Sakimoto composed the score.

Disc 1


01 - Loop Demo
02 - FINAL FANTASY ~FFXII Version~
03 - Opening Movie (Theme of FINAL FANTASY XII)
04 - Infiltration
05 - Boss Battle
06 - Auditory Hallucination
07 - Secret Practice
08 - Small Happiness
09 - Royal Capital Rabanastre City Upper Ground
10 - Penelo's Theme
11 - The Dream to be a Sky Pirate
12 - Little Scoundrel
13 - The Dalmasca Estersand
14 - Level Up!
15 - Naivety
16 - Coexistence (Imperial Version)
17 - Signs of a Change
18 - Mission Start
19 - Rabanastre Downtown
20 - Mission Failure
21 - A Quiet Decision
22 - The Dalmasca Westersand
23 - Clan Headquarters
24 - Small Bargain
25 - Giza Plains
26 - Separation with Penelo
27 - The Garamscythe Waterway
28 - Omen
29 - Rebellion
30 - Nalbina Fortress Town Area

Disc 2

01 - The Princess' Vision
02 - A Flash of Blades
03 - Victory Fanfare ~FFXII Version~
04 - Abyss
05 - Dark Clouds (Imperial Version)
06 - Promise with Balthier
07 - Game Over
08 - Nalbina Fortress Underground Prison
09 - The Barbarians
10 - Battle Drum
11 - Theme of the Empire
12 - Chocobo FFXII Arrange Ver.1
13 - The Barheim Passage
14 - Sorrow (Liberation Army Version)
15 - Basch's Reminiscence
16 - Coexistence (Liberation Army Version)
17 - The Skycity of Bhujerba
18 - Secret of Nethicite
19 - Dark Night (Imperial Version)
20 - Speechless Fight
21 - The Dreadnought Leviathan Bridge
22 - Challenging the Empire
23 - State of Emergency
24 - Agitation (Imperial Version)
25 - The Tomb of Raithwall

Disc 3



01 - The Sandsea
02 - Esper Battle
03 - Sorrow (Imperial Version)
04 - Seeking Power
05 - Fight to the Death
06 - Jahara, Land of the Garif
07 - Ozmone Plain
08 - The Golmore Jungle
09 - Eruyt Village
10 - You're Really a Child...
11 - Chocobo ~FFXII Version~
12 - An Imminent Threat
13 - Clash on the Big Bridge ~FFXII Version~
14 - Abandoning Power
15 - The Stilshrine of Miriam
16 - Time for Rest
17 - White Room
18 - The Salikawood
19 - The Phon Coast
20 - Destiny
21 - The Sochen Cave Palace
22 - Momentary Relief
23 - Neighbourhood of Water
24 - The Mosphoran Highwaste

Disc 4


01 - The Cerobi Steppe
02 - Esper
03 - The Port City of Balfonheim
04 - Nap
05 - The Zertinan Caverns
06 - A Land of Memories
07 - The Forgotten Capital
08 - The Feywood
09 - Ashe's Theme
10 - Giruvegan's Mystery
11 - To the Place of Gods
12 - Beginning of the End
13 - To the Summit
14 - The Sky Fortress Bahamut
15 - Shaking Bahamut
16 - Battle for Freedom
17 - The End of Battle
18 - Ending Movie
19 - Kiss Me Good-Bye -featured in FINAL FANTASY XII-
20 - Theme of FINAL FANTASY XII (Presentation Version)
21 - Symphonic Poem Hope ~FINAL FANTASY XII PV ver.~

Plot

Final Fantasy XII takes place mostly in the kingdom known Dalmasca, a small city-state in the fantastical world of Ivalice. A neutral party in the past wars between its two neighbouring kingdoms of Archadia and Rosaria,
Ashe
Dalmasca was ultimately conquered by the ruthless Archadia and reduced to the status of an occupied state under Archadian rule. Vaan, a young street dweller living in the Dalmascan capital of Rabanastre, is stealing some treasure from the Archadian Consul's residence in the old royal castle of Dalmasca. While plundering the castle's safe Vaan meets th dashing Balthier, a sky pirate set on stealing all the Consul's treasures, and his companion Fran, a fierce Viera warrior. By sheer coincidence the rebel Dalmascan resistance movement attacks the castle on the same time, to defeat the Archadian Consul. Vaan's looting gets revealed and he, Fran and Balthier are pursued by Archadian soldiers, along with the insurgents storming the castle, making them seem to be involved in the attack. This eventually brings the three face to face with Ashe, the usurped princess of Dalmasca and now the leader of the resistance group.

Balthier, Vaan and Fran are sent to a dungeons from where they promptly escape bringing with them Basch, who had been in the dungeon since the war. Headhunters looking for Balthier kidnap Vaan's childhood friend Penelo in the hopes that Balthier will try to free her. Vaan, Fran, Basch and Balthier head to sky city of Bhujerba to free Penelo and meet Larsa in their adventures there. Larsa is shockingly revealed to be a royal heir, the second in line for the throne of Archadia. He helps the party rescue Penelo and later keeps her and the party safe from hostile Archadian troops. At Bhujerba the party meets Ashe again and she humbly requests Balthier's ahelp to retrieve a proof of her royal lineage - the Dawn Shard.

The party heads to the ancient Dynasty King's Tomb to retrieve the Dawn Shard and gets captured by Judge Ghis as soon as they do so. A large, mysterious explosion provides opportunity for the party to make their escape. During their escape they realise, to their dismay, that Judge Ghis's Ship and the entire Archdian 8th fleet was destroyed by the immense power of the Dawn Shard, which is composed of a strange substance called Nethicite . Bent on wielding that power to free Dalmasca and avenge her fallen comrades, Ashe heads to a place where she can learn more about the Stone's power. By chance they meet Larsa again, who persuades them to join him and another mysterious enemy / ally at Mt. Bur-Omisace to plan on how to stop the imminent war.

Disgraced by the 8th fleet's destruction, Vayne is called back to Archadia and starts suspecting that his father and the Archadian Senat
Basch
e will bypass him for King, giving the throne to his brother Larsa instead. Unwilling to risk being bypassed to the throne Vayne brutally murders his father and dissolves the Senate and immediately sends a ship to Mt. Bur-Omisace to capture the Dawn Shard from Ashe. His envoy, Judge Bergan, arrives too late: Ashe an d Larsa heard of the events an d Ashe has obtained the Dynasty Sword, while Larsa goes back to Archadia in haste. An enraged Bergan kills the holy man Gran Kiltias Anastasis and bombs Mt. Bur Omisace but is unable to get the shard or the sword.

Ashe and her party decide it is time to destroy all the Nethicite available in Ivalice and head to Draklor Labs in the heart of the Archadian Empire, where the last shard is, to destroy it and the lab where Dr. Cid is successfully using what he has learned from that Nethicite shard to manufacture dangerous artificial Nethicite.

They are unsuccessful in destroying the Nethicite in Draklor Labs, and are instead left with information pointing them to the ancient city of Giruvegan. Dr. Cid is supposedly going there to retrieve more Deifacted (god made) Nethicite. The party enters the city and fights to the centre of the Great Crystal, an incredibly large and powerful piece of Nethicite in which the Occurians live. There, the history of Raithwall and Nethicite is revealed. Ashe is given the magical Treaty Blade so that she can carve out additional pieces of Deifacted Nethicite in order to achieve greater power. She is told to destroy the Archadian Empire. Ashe is conflicted as to her course of action as she does not want to destroy Larsa and other innocent Archadians.

Ashe and the party leave Giruvegan with the knowledge that Dr. Cid has used them to retrieve the Treaty blade, and had no intention of traveling to Giruvegan. They return to the port of Balfonheim and meet with a pirate named Reddas joins the party to travel to Ridorana Cataract, where the Sun Cryst is housed in the lighthouse at Pharos. In the lighthouse Ashe realizes that all of the appearances of Lord Rassler (her late brother) are images constructed by the Occurians. Judge Gabranth arrives and fights the party. Upon his defeat, Dr. Cid appears and banishes him back to the fleet. Cid
The Judges of Ivalice
wants to use the power of the Sun Cryst to make himself a God before Ashe destroys it. Upon defeating Dr. Cid, the Sun Cryst begins generating so much power that there is no way that the party could survive, until Reddas sacrifices himself to destroy the Sun Cryst with the Sword of Kings.

Vaan's party travel back to Balfonheim and learn that the discharge of power activated the largest airship ever built, Bahamut, and the resistance armies have staged a battle in the skies above Rabanastre. They travel to Bahamut to land and kill Vayne before he can destroy the country of Dalmasca, and all of the ships in the fleet. Before they can reach Vayne, Gabranth arrives to stop them. This time, Gabranth appears to have given up everything except his need to destroy his own brother. The party defeats Gabranth and leave him beaten in the elevator. Vayne attacks, and Larsa courageously helps the party to fight him. As Vayne is beaten down, his manufactured Nethicite sucks power from Larsa, and the ship around him. Gabranth joins the attack against Vayne, but is struck down, just as Vayne loses his greater power. The rogue Occuria Venat joins with Vayne granting him more power, and the party once again attacks him, winning this time.

The game concludes with Dalmasca being freed from the wrath of Archadia and Ashe having her rightful place restored as princess.

General Information Edit
Game Name Final Fantasy XII
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Original US Release Oct. 31, 2006
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Aliases FFXII
FF12
Final Fantasy 12
CERO
CERO: All Ages
ESRB
ESRB: T
PEGI
PEGI: 16+
Trivia
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User Reviews
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All Reviews 17 reviews
PlayStation 2 17 reviews
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