@Humanity said:
@Encephalon said:
Well, that's a town all right. I really hope the Team NORA guys don't feature prominently in the game. They were the worst. Also what in the world is Serah wearing?
I actually really like that outfit, seems more in place with that whole world than what she wore in XIII which was some weird take on a school girl outfit.
@Chemin said:
@Commisar123 said:
I mean they have branching paths, but if I don't get to choose which map I go to its still a very linear game. Also having two paths instead of one isn't my idea of non-linear.
Indeed, but it's no different than pretty much any other JRPG in existence. Especially in later years. All JRPGs are linear, to some extent, and will never be as open as the western counterparts - and never have been, that's not their style. The thing with this game is that they seem to have upped the corridor-count substantially. Which, if done somewhat decently, can be a good thing, kind of. Yes, it's a rather hokey way of adding more paths, and can lead to more tedium, but most people whined like mofos at FFXIII's extreme linearity, which I personally never had any problems with, but if people want something similar to the older 3D FF games, this should be right up their alley. Hopefully it will stop some of the whining.
I think a lot of people tend to forget that all RPG's are linear when you actually get down to the dungeons. Theres always a singular path that funnels you towards the boss. XIII just took it to a slightly unhealthy extreme and just made a beeline to that boss with pretty levels all around.
Hey Chemin I gave the game a try - I'm 10 hours into it and it's pretty alright, I don't mind the linearity as much, except the areas tend to drag a little towards the end. I'm always going through ONE section of each area too many it seems. It's a very interesting take on JRPGs and the characters aren't THAT awful too which is a plus. Except Hope, goddamn..
I'm glad you're not hating it at least. The dungeons might drag on a bit, but I find that dungeons tend to do that in J-RPGs overall, to an extent. Most of the time they are longer than they need to be, especially games with random encounters, which makes dungeons a hell of a lot longer and annoying to backtrack if you forgot anything. Then again, it doesn't bother me to hell and back in the end, since I'm used to it.
I absolutely hated Hope for most (if not all) of the game. Sure, I could see that they were trying to give him a reason to hate, his mother dying and all that jazz, but I found it to be extreme. He's incredibly thick. I guess later on they do resolve a few things, and I'm not going to spoil that for obvious reasons, but I just didn't think it was enough. Vanille I never had any trouble with. I just found her to be a cheerful addition to the party. I can't even remember why people dislike her, to be honest.
.@mandude said:
When will they just return to prerendered backdrops with fixed camera angles? They made navigating the world ever so nicely dramatic.
Never.
Those design decisions were because of hardware limitations back in the day, and the only place you'll see them today are budget adventure games, or perhaps some indie homage to old-school games. People don't want old game design anymore (it's only we that don't mind), and that's why the J-RPG sub-genre as a whole is dying, big time.
I also enjoy that old-school style, and love playing old J-RPGs, and it's also one of the reasons I think a remake of Final Fantasy VII (that supposedly everyone wants) could be a disaster. Zoomed-in angles, voice acting, free camera, new design choices. That shit could ruin the atmosphere most people reminisce about. Because, let's face it, they probably won't just HD-fy everything, they will try and make it appeal to this generation, for those people who never played it. And J-RPGs in general DOES NOT appeal to a lot of people today. People enjoyed them back in the SNES and PS1 era, when console games were console games, and PC games were PC games. Now the border don't exist, so people can have bombastic action titles on console, and all older console-specific genres are dying because of it.
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