" Here's a little help: Lightning = Ravager Hope = Medic Vanille = Saboteur Fang = Commando Snow = Sentinel Sazh = Synergist Develop them that way, and make smart choices with your Paradigm decks, and you'll be set. Oh, and as per you 1,000,000 CP idea, it's a waste. S-E tricks you into thinking you can customize your characters to your liking, but if you study the way the characters develop, you realize that you're playing an evolved version of the license grid. Everyone gets the same attacks/ abilities at different times, but there is no defense stat >_< And no VICTORY FANFARE! What the hell S-E?! "
So I guess me rolling with Lightning COM & Vanille MED & Sazh RAV is less than ideal? :-P Oh well I'm not playing this game for perfection. That's what second playthroughs are for.