Shh don't tell that to crazy people. Only world map I could stand was FF12's because it was to scale and there were no random battles. Oh and there was actually tons of side stuff to explore that was completely irrelevant to the main story, and not just meaningless crap either - there was towns and camps with side quests, dungeons with treasure or optional bosses, and probably my favorite part, the totema chilling around waiting for you to stumble upon them so they could destroy you (if you were underleveled). Good times.
" @InfiniteStateMachine: I think world maps are stupid in the extreme. What they are is essentially a way to artificially lengthen a game by enforcing a long slog through random encounters or pointless traversal. You rarely if ever explore a world map, because for plot reasons, most of them have nothing available except the next town in the story. "
But yeah as others have said, I don't really agree with Brad's review at all but it is his opinion so w/e. I still wish the site had a dedicated RPG guy that actually played loads and loads of modern RPGs (of all origins) that really knew what they were talking about. I spend half my time head in hands when they talk about RPGs in general on the bombcast.