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    Final Fantasy XIII

    Game » consists of 17 releases. Released Mar 09, 2010

    This entry into the Final Fantasy universe is set in the worlds of Pulse and Cocoon. Players take control of multiple characters who are caught in a war between these worlds.

    Final Fantasy XIII for the PC?

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    newhaap

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    #1  Edited By newhaap

    I've heard rumors here and there but never seen any official announcement. Does anyone know if Final Fantasy XIII is being developed for the PC? Will it come out on the PC..? Pretty please..?

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    Reuben

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    #2  Edited By Reuben
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    meteora

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    #3  Edited By meteora

    Nope.
     
    Besides that, think about how many people would just pirate that shit.
     
    Though if they do somehow have a working port then I don't see why they couldn't just sell it on Steam or something and not having to waste spending money on the physical retail box/disc. Having people pirate the game actually increases publicity; even though its got a negative effect that developers don't like.
     
    ... *shrugs*

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    newhaap

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    #4  Edited By newhaap

    Yeah, that's one of the stuff I've read online, but that was from July 2008. I just thought the GiantBomb people might have more up to date information :)

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    #5  Edited By Falsate
    @Meteora said:
    " Nope.  Besides that, think about how many people would just pirate that shit.  Though if they do somehow have a working port then I don't see why they couldn't just sell it on Steam or something and not having to waste spending money on the physical retail box/disc. Having people pirate the game actually increases publicity; even though its got a negative effect that developers don't like.  ... *shrugs* "
    There are those who already have pirated this game too.
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    #6  Edited By Reuben
    @Falsate said:
    " @Meteora said:
    " Nope.  Besides that, think about how many people would just pirate that shit.  Though if they do somehow have a working port then I don't see why they couldn't just sell it on Steam or something and not having to waste spending money on the physical retail box/disc. Having people pirate the game actually increases publicity; even though its got a negative effect that developers don't like.  ... *shrugs* "
    There are those who already have pirated this game too. "
    True that, though PC version tends to be pirated even more.
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    meteora

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    #7  Edited By meteora
    @Falsate said:

    " @Meteora said:

    " Nope.  Besides that, think about how many people would just pirate that shit.  Though if they do somehow have a working port then I don't see why they couldn't just sell it on Steam or something and not having to waste spending money on the physical retail box/disc. Having people pirate the game actually increases publicity; even though its got a negative effect that developers don't like.  ... *shrugs* "
    There are those who already have pirated this game too. "
    True, but numerically the pirates are based off on PCs than the 360. For MW2 the number of pirates on PC were somewhere along the lines of something crazy like 4 million, but the pirates on the 360 only numbered perhaps around 50,000 - 100,000.
     
    Not sure if anyone managed to get a pirate copy of any PS3 game running yet.
     
    Unless you meant something else.
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    WilliamRLBaker

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    #8  Edited By WilliamRLBaker

    I've heard no news it would come out and I very much doubt it would, Square has proven them selves inadequate at PC development and even worse when regulating it to another studio and then you have the fact they likely learned their lessons from ff7 and 8 which sold squat on PC...though ff8 on pc is the superior version after you get it updated its just graphically more awesome.

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    #9  Edited By newhaap

    Yeah, there are places where there's no such thing as legitimate copies of software, where even software sold in stores are pirated copies.  
     
    The Last Remnant came out on PC though, so I was hoping they were going to continue doing that. Plus this is mostly a desperate wish of someone who's stuck with PC gaming since 1995 and has missed a lot of great console games :)

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    #10  Edited By crusnchill
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    #11  Edited By Reuben
    @crusnchill: 
    Grumpy smartass? It was just a suggestion in case he didn't already do it. You need to chill the fuck out. This is the internet, stop assuming.
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    #12  Edited By vidiot
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    #13  Edited By Binman88
    @Meteora said:
    " @Falsate said:

    " @Meteora said:

    " Nope.  Besides that, think about how many people would just pirate that shit.  Though if they do somehow have a working port then I don't see why they couldn't just sell it on Steam or something and not having to waste spending money on the physical retail box/disc. Having people pirate the game actually increases publicity; even though its got a negative effect that developers don't like.  ... *shrugs* "
    There are those who already have pirated this game too. "
    True, but numerically the pirates are based off on PCs than the 360. For MW2 the number of pirates on PC were somewhere along the lines of something crazy like 4 million, but the pirates on the 360 only numbered perhaps around 50,000 - 100,000. Not sure if anyone managed to get a pirate copy of any PS3 game running yet.  Unless you meant something else. "
    No, the piracy figures for the 360 were not "perhaps" around 100 thousand, they were at least 970 thousand - going by the same source claiming the 4 million figure for the PC.
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    #14  Edited By meteora
    @Binman88 said:
    " @Meteora said:
    " @Falsate said:

    " @Meteora said:

    " Nope.  Besides that, think about how many people would just pirate that shit.  Though if they do somehow have a working port then I don't see why they couldn't just sell it on Steam or something and not having to waste spending money on the physical retail box/disc. Having people pirate the game actually increases publicity; even though its got a negative effect that developers don't like.  ... *shrugs* "
    There are those who already have pirated this game too. "
    True, but numerically the pirates are based off on PCs than the 360. For MW2 the number of pirates on PC were somewhere along the lines of something crazy like 4 million, but the pirates on the 360 only numbered perhaps around 50,000 - 100,000. Not sure if anyone managed to get a pirate copy of any PS3 game running yet.  Unless you meant something else. "
    No, the piracy figures for the 360 were not "perhaps" around 100 thousand, they were at least 970 thousand - going by the same source claiming the 4 million figure for the PC. "
    Source?
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    Binman88

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    #15  Edited By Binman88
    @Meteora said:

    " @Binman88 said:

    " @Meteora said:
    " @Falsate said:

    " @Meteora said:

    " Nope.  Besides that, think about how many people would just pirate that shit.  Though if they do somehow have a working port then I don't see why they couldn't just sell it on Steam or something and not having to waste spending money on the physical retail box/disc. Having people pirate the game actually increases publicity; even though its got a negative effect that developers don't like.  ... *shrugs* "
    There are those who already have pirated this game too. "
    True, but numerically the pirates are based off on PCs than the 360. For MW2 the number of pirates on PC were somewhere along the lines of something crazy like 4 million, but the pirates on the 360 only numbered perhaps around 50,000 - 100,000. Not sure if anyone managed to get a pirate copy of any PS3 game running yet.  Unless you meant something else. "
    No, the piracy figures for the 360 were not "perhaps" around 100 thousand, they were at least 970 thousand - going by the same source claiming the 4 million figure for the PC. "
    Source? "
     http://www.mcvuk.com/news/36988/MW2-most-pirated-game-of-09
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    SeriouslyNow

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    #16  Edited By SeriouslyNow
    @Meteora said:
    " @Falsate said:

    " @Meteora said:

    " Nope.  Besides that, think about how many people would just pirate that shit.  Though if they do somehow have a working port then I don't see why they couldn't just sell it on Steam or something and not having to waste spending money on the physical retail box/disc. Having people pirate the game actually increases publicity; even though its got a negative effect that developers don't like.  ... *shrugs* "
    There are those who already have pirated this game too. "
    True, but numerically the pirates are based off on PCs than the 360. For MW2 the number of pirates on PC were somewhere along the lines of something crazy like 4 million, but the pirates on the 360 only numbered perhaps around 50,000 - 100,000. Not sure if anyone managed to get a pirate copy of any PS3 game running yet.  Unless you meant something else. "
    How do they manage to come up with these figures?  Tracking piracy sites?  Tracking torrents?  I think both are impossible means to accurately track piracy.  I think it's far more likely that there are just as many if not more pirates on the 360.  Look at the latest round XBOX Live banned consoles.  Each one of those is a statistically countable pirate and you can guarantee that a good 60% of those continue to pirate even after the console has been banned from Live because many pirates end up using the banned console for SP and LAN play and buying another arcade or second hand unit for MP.  Based on Nov 09's almost 1million banned consoles that roughly equates to almost 500,000 active XBOX 360 pirates and that number is based only on the published banned console numbers from MS.  It's bound to be a lot higher based purely on sales of the console worldwide alone, let alone those XBOX 360 pirates who've never taken their hacked consoles online at all.
     
    Then there's the whole Wii, DS and PSP side of the equation whose games have each been pirated en masse in huge numbers worldwide and whose anti piracy technologies are all so immature and ineffective that many publishers are now going down their own roads to protect the games which they publish for those platforms such as NSMBWii having a disk check and DRM authentication aspect and SOCOM : Fire Team Bravo using a one time online play authentication key which is included with retail copies of the game and can be purchased for $20 on its own for those who purchase the game second hand (or pirate it as the case may be).

    The idea that PC piracy far outstrips console piracy is a logical fallacy.  Not only that but its just a means to an end where publishers will do their best to kill off the PC as a gaming platform as a whole and justify charging more for their product on all platforms.  The recent drama surrounding IW and how Activision mistreated the two men, West and Zampelli, who ran the development studio responsible for Acti's most commercially successful title in years, a title whose price had been inflated just because Kottick could, shows that the corporations who are behind these machinations (who use people in the press to repeat their 'PC Gamers are pirates and so are responsible for the state of the industry') don't give a damn about their customers (Kottick is just more upfront about it) and find themselves in a perfect position to scapegoat the PC as responsible for the way they are changing the industry landscape to their own benefit.  The people, the developers, who make the games which we all enjoy are by and large mistreated in the games industry by the corporations who employ them.  For people with short term memory loss, please go read the open letter to EA from a spouse of one of their developers who was mistreated to such a degree that he actually wanted to leave the industry.  That was only a little over 3 years ago and nothing has really changed, except that EA have tried to rectify their image in the press and the minds of the gaming public by funding the development of new and original IPs.  A more recent example is that of Interzone Western Australia whose ex CEO unlawfully stole equipment and IP data developed by Interzone employees who hadn't been payed a wage and benefits for months on end, itself an unlawful mode of conduct.  Has he been dealt with? No.  Have the Interzone employees been protected from his unlawful actions? No.

    The general lack of uproar regarding the MW2 price increase, let alone the lack of impact on sales of the PC version from the removal of dedicated server support (an independent business sector which has been earning a lot of money on the PC and which Activision and EA want to control, EA now only offer dedicated servers for Battlefield Bad Company 2 through their 'partners' so smaller independent server operators can't earn money from the process) shows that so few people actually know or care to know what's going on.  When the light will finally dawn on people it will be too late.

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