The final cutscene(s?) are indeed higher quality than the rest of the game and are simply jawdropping to look at. That being said, the only way I can recommend FFXIII is by playing it with virtually all of the characters muted. To the team's credit, it can't be easy to paint with a brush big enough to appeal to the east and the west. It's notable that they even attempt something along that scale, so you have to give them props for that. But I just felt embarrassed whenever I had to listen to anything any of the characters said. I don't see how there can be another Final Fantasy game unless they make the games dramatically more abstract. Everything in 13 feels incredibly forced and tone deaf. I never thought I would be saying this, but it would be nice if they took a few pages from Nintendo's playbook and scaled back most of the specifics. Keep the art style, amp that up, but strip out the literal bullshit that bogs Final Fantasy down. I've completed the game and I couldn't tell you the difference between a fal'cie and a l'cie because it's just an obstacle standing between me and the brilliant combat system, beautiful visuals, and trippy creature designs.
I'm willing to bet that the most powerful moment in Final Fantasy XIII for most people is the final shot when everthing is totally silent and frozen. A Final Fantasy without talking? Count me in.
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