I'm currently on Chapter 9 on the airship, but that's not too important right now. The problem is, I am flat broke, and I don't know what to do. I've noticed that the weapons I've picked up along the whole game can be sold for a good amount of money. But I'm not sure if these weapons will become incredibly useful later in the game, once you upgrade them.
So I need the helpful advice from those who are farther in the game or have finished.
Currently equipped are:
Bladed Lance lv. 6 (Fang)
Power Circle lv. 2 (Snow)
Gladius lv. 7 (Light)
Binding Rod lv. 4 (Vanille)
Airwing lv. 3 (Hope)
Procyons lv. 2 (Sazh)
Now what I have in my inventory are:
Vidofnir lv. 1 (Hope)
Gae Bolg lv. 1 (Fang)
Axis Blade lv. 1 (Light)
Spica Defenders lv. 1 (Sazh)
Healer's Staff lv. 1 (Vanille)
Lifesaber lv. 1 (Light)
Now some of these are made for specific paradigms, which is why I kept them, but are any of these worth upgrading or are they vendor trash?
Final Fantasy XIII
Game » consists of 17 releases. Released Mar 09, 2010
This entry into the Final Fantasy universe is set in the worlds of Pulse and Cocoon. Players take control of multiple characters who are caught in a war between these worlds.
Some advice on weapons, upgade 'em or sell 'em?
I can't really speak for any weapon specifically. I just upgraded my initial weapons and never bothered with any other else and had no problems in any battles. I just didn't seem to make sense to me to start upgrading another weapon when one of them was already so developed. Sure, you could probably be more effective if you use them more tatically, but I think you can stick to whatever you feel is best and have no problems beating the game.
Don't upgrade anything yet it cost's way too much money. Also don't sell the weapons yet either. I would hold onto the weapons until you decide which ones you want to upgrade. There is an art to the upgrading process as it is very expensive and very detailed as how to actually do the upgrades. I'm currently power leveling before the final boss and I'm using Lightning with The Blazefire Sabre (I upgraded it to its 2nd form) Snow with Power Circle (upgraded to second form) and Hope with the upgraded Hawkeye (2nd form).
You should wait until Chapter 11 or 12 to even start upgrading the weapons and even then you won't have enough money to get it to it's 2nd form (each weapon has 3 forms). The weapons each character starts with are balanced in Strength and Magic, Others are higher in one and low in the other, others are low but have special status effects. I have the guide so if you have specific questions I'll help, but don't worry about that until chapter 11 or 12 as it takes alot of grinding and $.
If you want to get Fang's theme/the Treasure Hunter trophy, then I'd save all the weapons you get. If you don't care about that and just want to beat the game, stick with one weapon per character.
Basically if you want that trophy, you'll have to upgrade every weapon (there's 8 per character) to tier '2' (where the name changes. For example the Blazefire Saber becomes the Flamberge at tier 2). You'll have to upgrade ONE tier 2 weapon per character to tier 3.
I'm pretty close to finishing the game, and have upgraded a couple of weapons to their second stage.
Based on the stats and how I use my characters, here are what I feel are the best weapons for everyone :
gladius - lightning
spica defenders - sazh
power circle - snow
hawkeye - hope
belladonna wand - vanille
dragoon lance / pandoran spear - fang
the reason I list two for fang is because I don't think you can get her best weapon until after you finish the game, which seems a bit useless imo. Nevertheless, dragoon lance has the best stats of all her weapons. Sell any weapons that aren't the one's I've listed, and focus on upgrading equipment (the ones that raise magic and strength are most useful up to chapter 11)
Once you get to chapter 11 you can start collecting items and cp and start doing some proper farming.
There's a good guide here: http://www.gamefaqs.com/console/ps3/file/928790/59331
and here: http://www.gamefaqs.com/console/ps3/file/928790/59442
I went with the Axis Blade -> Enkindler for Lightning because it contributes to the Boost synthesis ability, which speeds up your ATB recharge by 5% per item. With the Enkindler and two other Boost items (I had Sprint Shoes and Aurora Scarf on her), I had all these effects for her in total:
- +15% to ATB recharge
- First strike (begin battle with ATB gauge filled)
- Slightly recharge ATB on every hit
- Auto-haste in every battle
With all that stuff going on, she basically never stopped attacking. When she was COM and juggling an enemy midair, her ATB would basically be full again by the time she hit the ground. That pretty much made her an unstoppable chaining/killing machine. :)
Some of the other characters have weapons that contribute to Boost as well. Here's a good guide on synthesis abilities that might help you make your decision on weapons.
Brad, dude. You're such a nerd.
I'm still waiting for my copy to arrive. Hopefully it'll get here shortly after Easter. My fingers are itching.
Man that weapons stuff is so unecessarily obscure and complicated. I hate having to look at guides for games, but this is the first I've heard of synthesis and I'm at chapter 11. And if I'm missing out on bonuses like auto-haste I guess I'll have to trawl the faqs. Annoying
Edit: @Brad: How did you get the auto haste? It isn't under the boost synthesis ability.
" Man that weapons stuff is so unecessarily obscure and complicated. I hate having to look at guides for games, but this is the first I've heard of synthesis and I'm at chapter 11. And if I'm missing out on bonuses like auto-haste I guess I'll have to trawl the faqs. Annoying Edit: @Brad: How did you get the auto haste? It isn't under the boost synthesis ability. "The first 10 chapters of this game was a big tutorial, they explained everything to the point that I just didn't pay attention anymore.
BTW; the auto haste thing comes from an accessory you equip. Most people synth/upgrade/dismantle some other accessory to get this one, and its not auto haste, its start battle with haste. If the battle goes on for too long the effect wears off and you got to actually have someone with that spell to rebuff them. Still a good accessory but not as good as auto haste would have been.
" @ClownDetective said:I actually really like the first 10 chapters of this game - I enjoyed spending long periods of time with each mechanic (from what I remember a whole chapter was full of enemies geared towards using sentinals). Maybe that's just cause I haven't played jrpgs in years, though this game really turned me on to them again." Man that weapons stuff is so unecessarily obscure and complicated. I hate having to look at guides for games, but this is the first I've heard of synthesis and I'm at chapter 11. And if I'm missing out on bonuses like auto-haste I guess I'll have to trawl the faqs. Annoying Edit: @Brad: How did you get the auto haste? It isn't under the boost synthesis ability. "The first 10 chapters of this game was a big tutorial, they explained everything to the point that I just didn't pay attention anymore. BTW; the auto haste thing comes from an accessory you equip. Most people synth/upgrade/dismantle some other accessory to get this one, and its not auto haste, its start battle with haste. If the battle goes on for too long the effect wears off and you got to actually have someone with that spell to rebuff them. Still a good accessory but not as good as auto haste would have been. "
Do you have any idea what the name of that accessory is? I keep coming up against enemies where the best tactic seems to be interrupting their attacks and staggering in first few turns - so that would be really useful. And yea, I assumed auto-haste meant starting the battle with haste.
I can see why experienced jrpg players would find it frustrating, and even I understood each mechanic way before they introduced the next, but I still enjoyed the first 10 hours. I'd rather a slow linear tutorial than 10 hours of aimless grinding. I wasn't anxious to have the whole system open up, and it felt more a metroid-y type progression for me. I thinkt he game more than makes up for it later too." @ClownDetective: Exactly as it sounds, Sprint shoes. I love the paradigm system in the game, but having played a crap load of JRPGs including Demon souls, I've become accustomed to learning fast in videogames by learning the importance of things in 3 minutes instead of 3 hrs to pound in my head things like use sentinal. Interrupting and staggering them are two different things (one is commando the other is ravager), usually people have a paradigm with both, but honestly when you can switch things out so easily I'd say use two paradigms going all out stagger or interrupt and just switch between the two manually. "
Thanks for the tip, I looked up sprint shoes in a faq, seems like I won't get them til I've done quite a few more missions.
Edit: Thanks Brad, Boost synthsis is insanely awesome
" @ClownDetective said:" Man that weapons stuff is so unecessarily obscure and complicated. I hate having to look at guides for games, but this is the first I've heard of synthesis and I'm at chapter 11. And if I'm missing out on bonuses like auto-haste I guess I'll have to trawl the faqs. Annoying Edit: @Brad: How did you get the auto haste? It isn't under the boost synthesis ability. "The first 10 chapters of this game was a big tutorial, they explained everything to the point that I just didn't pay attention anymore. BTW; the auto haste thing comes from an accessory you equip. Most people synth/upgrade/dismantle some other accessory to get this one, and its not auto haste, its start battle with haste. If the battle goes on for too long the effect wears off and you got to actually have someone with that spell to rebuff them. Still a good accessory but not as good as auto haste would have been. "
The Synthesis stuff is really poorly documented, so yeah, I had to look it up online to tweak my characters that thoroughly. That's a big knock against the game in my book. (Maybe I should write that review now.)
Sprint shoes are the item that gives you the auto-haste, and they also contribute to Boost, so they do double duty. Falconar is right though; "auto-haste" is the wording in the item description but in reality you merely start the battle with haste enabled, and it only lasts 60 seconds, shorter than if you had a SYN cast it on you. Then again when you outfit your characters properly toward the end, you can shred a lot of the common battles in less than a minute.
" @StaticFalconar said:Oh God, don't give them fuel." @ClownDetective said:The Synthesis stuff is really poorly documented, so yeah, I had to look it up online to tweak my characters that thoroughly. That's a big knock against the game in my book. (Maybe I should write that review now.)" Man that weapons stuff is so unecessarily obscure and complicated. I hate having to look at guides for games, but this is the first I've heard of synthesis and I'm at chapter 11. And if I'm missing out on bonuses like auto-haste I guess I'll have to trawl the faqs. Annoying Edit: @Brad: How did you get the auto haste? It isn't under the boost synthesis ability. "The first 10 chapters of this game was a big tutorial, they explained everything to the point that I just didn't pay attention anymore. BTW; the auto haste thing comes from an accessory you equip. Most people synth/upgrade/dismantle some other accessory to get this one, and its not auto haste, its start battle with haste. If the battle goes on for too long the effect wears off and you got to actually have someone with that spell to rebuff them. Still a good accessory but not as good as auto haste would have been. "
@Fallen189: I love FF and I respect them for doing the paradigm thing which was a big gamble, but honestly the game is far from perfect but also in no way a bad game as well. Like any other big name game out there, there will always be people that love it and others that hate it. The only big difference is FF13 will actually get the scores is deserves as opposed to over hyped games just because the whole JRPG (even though FF13 plays nothing like a traditional JRPG) genre isn't mainstream popular.
" @ClownDetective: That's an interesting comparison which I frankly don't agree with. Metriod was still fun even with gimped equipment since I am involved in the jumping and shooting. FF13 on the other hand, once you find out you have to use a certain class to get through these enemies (say sent, or whatever), I'm just pressing X over and over again. At least in past FF (or any RPG much less JRPG) I was more involved in the game by having to micro my guys (yes it is also pressing X over and over, but the involvement is the choice I'm making).I like it, but the difficulty spikes get so insane sometimes. I just hit the end boss of Chapter 11, and it's destroying me. Some bosses are just fucking insane :(
@Fallen189: I love FF and I respect them for doing the paradigm thing which was a big gamble, but honestly the game is far from perfect but also in no way a bad game as well. Like any other big name game out there, there will always be people that love it and others that hate it. The only big difference is FF13 will actually get the scores is deserves as opposed to over hyped games just because the whole JRPG (even though FF13 plays nothing like a traditional JRPG) genre isn't mainstream popular. "
" @ClownDetective: That's an interesting comparison which I frankly don't agree with. Metriod was still fun even with gimped equipment since I am involved in the jumping and shooting. FF13 on the other hand, once you find out you have to use a certain class to get through these enemies (say sent, or whatever), I'm just pressing X over and over again. At least in past FF (or any RPG much less JRPG) I was more involved in the game by having to micro my guys (yes it is also pressing X over and over, but the involvement is the choice I'm making).I still found the early combat fun - sure it was easy, but there was still enough to experiment with for me playing with two characers. I just don't understand the idea that this game 'gets good' around the 10 hour mark. For me, it was all about soaking in the atmosphere and building up the characters and story and I think it did a good job of that. It made the game really accissible and it feels like once things do open up that you've earned it in some sense. It gave the game a great sense of progression which i think it's all about.
If they'd opened the combat system up in the first two hours I think a lot of people would never have bothered with things like sentinals, buffs, or the wide variety of paradigms and just brute forced their way through the game. That, or been swamped by the fast nature and given up early on. It's a pretty great battle system, and I don't think people would have realised it without the gradual pace.
" @StaticFalconar said:It was at that boss where i started upgrading my weapons, after some farming and sidequests. Got fooked in the bottom like 5 times, after upgrading i killed him in about 2 minutes." @ClownDetective: That's an interesting comparison which I frankly don't agree with. Metriod was still fun even with gimped equipment since I am involved in the jumping and shooting. FF13 on the other hand, once you find out you have to use a certain class to get through these enemies (say sent, or whatever), I'm just pressing X over and over again. At least in past FF (or any RPG much less JRPG) I was more involved in the game by having to micro my guys (yes it is also pressing X over and over, but the involvement is the choice I'm making).I like it, but the difficulty spikes get so insane sometimes. I just hit the end boss of Chapter 11, and it's destroying me. Some bosses are just fucking insane :( "
@Fallen189: I love FF and I respect them for doing the paradigm thing which was a big gamble, but honestly the game is far from perfect but also in no way a bad game as well. Like any other big name game out there, there will always be people that love it and others that hate it. The only big difference is FF13 will actually get the scores is deserves as opposed to over hyped games just because the whole JRPG (even though FF13 plays nothing like a traditional JRPG) genre isn't mainstream popular. "
" @Fallen189: I dunno, I had trouble with a couple of bosses (both in chapter 11) but I managed to get them after a few tries being under-leveled and under-geared. I don't think there is a single boss in the main story I would call fucking insane. Maybe it's because I play a shit ton of RPGs (some of which have been pretty brutal), I dunno, but I thought the difficulty curve was excellent through-out the game. "Was for me, i guess. I play a LOT of rpgs too. It's just like...
Just seems inconsistent. But I'm just used to the incredibly high polish of the Persona games, I guess.
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