@Fredchuckdave: I'm not sure how one would "level to the max", but I did no grinding. I wouldn't go out of my way to avoid fights and would try to explore every area fully, but I never stopped to grind (except for Adamantoises for Trapezohedron or whatever it's called at the very end of the game). I don't remember what level I was for the second Bart fight (that's before you go back to Cocoon right?) but I had spent a good while running around Pulse trying to do all of the side-stuff. I still hadn't leveled any of my weapons though, and I think I died the first time while learning the tempo of the fight.
As far as roles etc go, I never used any FAQ's while playing the game outside of looking up how leveling weapons worked (after reaching Pulse) and the quickest way to farm Trapezohedron. I just went with the roles that felt right for each character and built them out in a way that made sense to my min/max sensibilities. At this point, I'm so far removed from the game mentally that I have no idea what you mean by buffing orbs. If you're talking about the pure stat-boosts in the Crystarium, I'm pretty sure I only invested in the ones that I considered to be primary stats for the given role. I can't check though, that save was lost when my old PS3 got the YLOD.
I suppose that by my book, no problems means no grinding and not having to restart a boss fight more than once, twice on the outside. The reason why FFXIII ranks second among my favorite Final Fantasies is on the strength of its combat system. Unlike most games that "challenge" the player by padding out the numbers, FFXIII is all about thinking and out-thinking the game's rules. Pulse was a lot of fun for me because I could run around fighting monsters that should have been way out of my reach in epic, one-to-two hour-long by-the-teeth battles.
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