Probably because it had a barren, lifeless world with bland characters and a watered-down battle system. The story was absolutely atrocious as well. Compare it to a modern RPG like Dragon Quest IX and you'll see just how mediocre and shallow XIII is.
why do people hate Final Fantasy 13?
The characters, dialogue, and anything else related to the story are laughably bad. No world map, no NPC's, no exploration. It is basically run straight down a corridor, watch a cutscene, and fight a few times. Repeat those three steps in different intervals until you've beaten the game.
It is a terribly flawed game that I am slogging my way through only because of the music, graphics, and a slight sense of nostalgic duty to beat all of the proper FF releases. I paid about 20 bucks for the game, so I'm satisfied. The series has evolved in the wrong way though, there is no denying it.
Because it's Final Fantasy? I never like the series for the very reason that it always felt like it wasn't a modern game and I was never around during the "releveant years" to have gotten into it. They put out a Final Fantasy game that is every bit as good and bad as the stereotype of the series has become. Except that they stretched it out and everyone can see the nooks and crannies. As for me? It's just not my type of game.
I think the one objective criticism to take away is that due to its pacing issues and character inconsistencies it overstayed its welcome for a lot of people. Therefore you have some people who really love it and some people who really hate for what it does, stands for, and what it doesn't do.
I don't hate it but it was such a disappointment because it could be so much more. Say what you want about any Final Fantasy game before 13 but none was as linear as 13. Not just in a "look i'm just moving forward way". There was not any places to just stop and look around. there was no other quest but the stones you find which did not work for me because you still had to hike to the quest and fight monsters along the way just to get to your quest then the quest tell you to go this way and re fight every monster you just killed to find your target. upgrading weapons was just a chore and a mess in its own right, so getting the best weapons in the game were not even fun.
The game just miss the boat for me in what makes an rpg fun besides the battle system, which could use a few fixs too by doing away with the auto battle button and making sure the stagger system is different when you fight weaker mobs because who want to be super high level and still spend 10 mins to kill mobs you starting fighting at the start of the game. But yeah all the extra stuff that makes you spend 100 hours playing these games just was not there. They tried to throw something together but it did not work so maybe they can get it right with 13-2.
I think it's more like severe, crushing disappointment rather than hate.
My probelms were the terrible pacing and lack of varriety. It was run forward, fight monster, run forward, fight monster run forward, keep running, cutscene, fight boss, repeat.
" I mean no one complained about FF10 being linear. so why are people complaining about FF13 being linear? Besides it no disaster like FF14. and it has the best combat system in any recent JRPG. "@KaosAngel said:
" Coming from Final Fantasy XII International Zodiac Job System...you'd figure Square learned how to make a modernized JRPG. They didn't. Nomura's game is the one you want, not this one. "His basically saying the people that made Final Fantasy XIII are stupid idiots and you should only get FF Versus 13.
" I dunno, but it really isn't that bad. It's quite good. "My thoughts exactly. I just started it last night, and I'm really digging it. The first hour was pretty much press X to win (Ps3), but once the paradigm system is introduced, it starts to get more interesting.
And Oh my Gawd those cutscenes are straight up gorgeous!
I still don't know how I feel about Vanille's character though. I want to like her, but she sounds so weird!
" @stoodspoon said:That about sums up these stupid ass threads." I mean no one complained about FF10 being linear. so why are people complaining about FF13 being linear? Besides it no disaster like FF14. and it has the best combat system in any recent JRPG. "Even though you've been on a thread-making-tirade the last couple days, I actually agree with you. Haven't played the game yet, but I think the same thing. The way people describe 13, is exactly what 10 was like. Except the combat. Maybe that's the deal breaker. I'll find out when I bother to open the game. "
" because its bad and JRPGs need to evolve. and they havent. and thats bad. "They need to evolve into shooters with giant hitboxes. You know, innovation. Heretic used to be a shooter with RPG elements, and now, 16 years later, its on the cutting edge of innovative RPG.
I kid, I kid.
" @KaosAngel said:It requires finesse and depth and "true" FF fans clearly weren't ready for that. Still, Dragon Age has a poor man's Gambit system, and maybe they'll figure it out over at Bioware while SE continues trying to appease people who want to play different renditions of FF7 over and over. Maybe do it underwater next time, guys. Innovation." Coming from Final Fantasy XII International Zodiac Job System...you'd figure Square learned how to make a modernized JRPG. They didn't. Nomura's game is the one you want, not this one. "12 was pure crap "
Well, as somebody who hates JRPGs passionately: I like FFXIII while it was straight linear. Yeah it was kilometers up its own ass, but I was able to deal with that. The combat system felt like it was tearing back the curtain and straight up saying "this is how RPGs work and everybody frigging knows it."
The biggest problem that I had with it (aside from some god awful sound design) was when it opened up. They had some good (well, maybe good is stretching it) momentum going and then BOOM Gran Pulse, big open absurd world, wasting time, level grinding, argh.
So I hate FFXIII because it couldn't decide what it wanted to be.
All games are super rudimentary when you break them down into binaries. I wouldn't call a TPS innovative for literally being wackamole, tearing back the curtain doesn't make the game better. A big part of what makes big budget games work is you're doing very little but you feel like you're doing a lot.
I kinda thought FF12 did that and FF13 kinda failed to really do that. I have no problem removing the common sense shit from the equation and building a more tactical layer above it, I just didn't think FF13 did that as well as 12, at all.
Lightning is the epitome of the most confusing archetype: the completely and utterly oblivious "leader". She's supposed to be a character that you want to use, and the first few hours make her out to be a cunt that is willing to kill her sister for the "good" of Cocoon. Then arbitrarily making her flip to a pseudo-mentally handicapped rebel. Wow, good job with that literary genius Square, now can we have actually half decent characters?
Hope is a fucking disaster from the get-go. He's even more entirely unaware of the situation than Lightning. Ugh, every scene with him before like Ch. 7 is a train-wreck.
The characters were crap, all of them either boring, too cliched, or just annoying as shit (Snow, Vanille, Hope). I thought Lightning was going to be good, but turned out really bland.
The universe was just odd, it was difficult to understand what the hell was going on. I thought I was on Pulse after that first encounter with that Fal'ci thing in the first level, then got confused when I actually made it to Pulse. The setting in general was just poorly executed.
The battle system seemed ok, but got old quick. Start battle, scan, press X, change class, press X. I dont like it just picking what I should do. I can appreciate them trying something new, but I dont ever want to use that battle system again.
My main reasons why I didnt like 13 were that the characters sucked, like all of them. The plot sucked, and was twice as long as it needed to be. 13's universe was just poorly presented to the player. I could stand the battle system, but when you throw in the other problems with character design, setting and plot, it just made for a really un-enjoyable experience.
P.S. to my original post - The combat system gets too much praise. That shit is weak. A simple turn-based style is much more effective and can be just as strategic. For the Big C's sake, the game boils down to "stagger-time!" eventually, and being able to have enough cognizance to switch from "stagger paradigm" to "heal" and then attack some more isn't strategy, that's just common fucking sense in a video game.
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