Battle system was great. The game's problem was that that battling was all that the game was. Battle after constant battle and even after the game "opens up" toward the end, it just opens up from a corridor full of monsters to battle to a room full of monsters to battle. There is nothing to do in the big open area except more battling and a weak chocobo treasure hunt mode. And half the characters are extremely unlikable in the beginning, so much so that when the game tries to redeem them, it's not enough for me to still not hate them. The RPG mechanics are light at best. I still think the sphere grid/chrystarium is terrible and you don't get any equipment other than your weapon and accessories. Also no fucking towns, no down time to just lose yourself and wander about the world they created. I'd say there are maybe 2 times throughout the whole game where you get to some place close to a city hub and one of those times it's just a dungeon that takes place in a city.
If it weren't called Final Fantasy, I wouldn't have hated it as much. Petty? Maybe, but with the Final Fantasy name, especially a major numbered one, comes certain standards and expectations. If you're gonna deviate so much from that, then don't call it Final Fantasy XIII or just call it Final Fantasy Chrystarium Chronicles or whatever.
I'm cautiously looking out for FFXIII-2 because I think Square was spending 3/4 of the development of FFXIII freaking out over how they were gonna turn the debut trailer into a fucking game. So now that they actually have a battle system in place and a mythos, I can at least hope they make a game that lives up to what I expected out of the first one.
Log in to comment