I hated ff10 ff8, i love ff7 and 9 and 6 . 12
with them do u think il like it?
I hated ff10 ff8, i love ff7 and 9 and 6 . 12
I think (and this extends to everybody who posts threads in the "will I like Final Fantasy XIII" vein) you should rent the game and play the first 8-10 hours. If you're enjoying it, then buy a copy. If you're not, then send it back safe in the knowledge that you've not wasted £40/$60.
Probably not, you might like the cast a bit since that's where it's heavily focused on, the question you have to ask yourself is that how much more will you hate FFX if they take out all the towns and npcs, and replace them with 60 monster hunting from FF12?
It's a really linear game where there are nothing much to experience and learn other than the characters drama, which are from cutscenes you trigger from the end of every linear path you run down, the rest are pretty much all fighting, your enjoyment with the game rely heavily on how much you love that particular combat system. The only thing that could break down the tedium is the datalog, which isn't really that huge either.
Honestly, this combat system is the best I've ever played. I base my love for this game on the combat system because there is SO MUCH character development in terms of stats and weapons and accessories that you feel like you're always growing in the game. I realize that that's what RPGs go for, but the battle system in FFXIII really redefines that synergy. SYNERGY GET IT LIKE SYNERGIST
But really, I just beat the game at 79 hours. The first 30 hours of mine were pretty linear, but I didn't mind it. It's not like a big departure from the other FF's anyway, jeez I don't know why people get worked up about the "linearity". It's not lke FFVII, VIII, IX, and X were open world games like Fallout 3 or Oblivion. You always had somewhere you needed to go. The world map just gives the illusion of having freedom.
It's because the variety from the previous FFs broke the tedium down, I could see people enjoying this, but the experience just isn't the same for some people. In the previous FFs, you have towns, NPCs, who you run into and talk to to learn about the world, some of these elements were even in the light novel they've released on their JP website, where certain characters talk to random strangers in town, learn about the town, cocoon, and pulse, and some of their culture, they even get to travel across the map on a train. The sense of adventure while I won't say doesn't exist, is lacking in this particular FF, FFX suffered from linearity but there were other things to break it down, you have these tiny secrets you can find, there are some minigames, you talk to villagers to learn about new things, it's an illusion of freedom.
None of these are well presented in the game, and a lot are in the datalog, the rest of the game which you get to experience were nothing but fighting on linear maps, it fits well with the theme of the game but it is not hard to understand why people would find it tedious if the combat system doesn't hook them, or that they don't like the particular cutscenes and scenarios. They don't really want an open sandbox, it is not just the linearity that they're getting worked up on, but the thing they notice the most.
It's just the matter of taste, and OP had a history of not liking certain FFs, it's hard to tell whether he'll like this or not, but he seems to dislike FFX, which were written by similar scenario writers.
" @oliver: Some characters dislike each other, etc. "No lie this is probably my favorite part of the game. I enjoy how it strays greatly from the "merry band of heroes off to save the world" and instead focuses upon their relationships. I (obviously) won't mention anything specifically but there is a lot of cool character interaction and how large portions of the game the main cast is split up. I am glad they went that route personally but I can understand why some people would just want the freedom Pulse gives from the start, for me though I did like 2 missions in Pulse and said fuck it and went straight back to the story since that is one of the driving forces of the game for me.
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