This game will be Dan's kryptonite.
837: R1 to Brood
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Game » consists of 26 releases. Released Nov 29, 2016
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
As time progresses, the character ages. A boy one moment, a man the next, soon the character is so old he's on the brink of death...
There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
When someone is androgynous, they have a mix of masculine and feminine aspects, or they have the appearance of being in between male and female. A common aesthetic in Japanese media and games.
When a game allows the player to pet animals encountered in the environment. Some games are all about this.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
A rogue character who doesn't obey the law, bandits are known to steal from people for their own selfish gain.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
Cactuar is a fast-fleeing foe from the Final Fantasy franchise. Killing one usually gets you a lot of gil or exp.
The act of living outdoors, usually in a tent. It is a common method of providing comfort while resting in forested areas or other regions away from established civilization.
Classes are different archetypes and playstyles that players can choose to play their game with.
Species of large yellow birds used as transportation in the Final Fantasy series. Chocobos have also starred in their own games.
The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
Sometimes, videogames reward the player upon completion with some sort of certificate, often times printable
Plotting and scheming, usually for wealth or power.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Environments cycle between day and night, often with effects on other aspects of the game.
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