Imagine being able to interact with other characters in the Final Fantasy games like you can in Mass Effect. Imagine how drastically different the interactions between characters would be if you could do that as Cloud, Squall, or other characters. I don't think it's necessarily a good idea, since JRPGs are extremely linear in nature, but I think it might be interesting to see what it would be like, what do you think?
Final Fantasy
Final Fantasy is Square Enix's most famous and successful franchise and has been going for more than 35 years. With the impending release of Final Fantasy XVI, there are sixteen numbered mainline games, with dozens of spin-offs.
What if Final Fantasy games had Mass Effect-style choices?
Then the protagonists would be empty cyphers, rather than actual characters, and the overall central plot would become far less focused and weaker over all in order to maintain the illusion that your choices actually mean anything in the long run. No thanks.Except Commander Shepard is an infinitely more interested character than anyone from the recent Final Fantasy games, despite the fact his/her general personality changes depending on how you play.
Not that it's something I necessarily want in Final Fantasy, or think the developers would be able to do very well.. But playing as a more custom defined characters over the likes of Vaan or Tidus would be very welcome.
There are also games like The Witcher and Planescape: Torment that lets you make choices even if you are playing a pretty well defined non-customizable character.@Hailinel said:
Except Commander Shepard is an infinitely more interested character than anyone from the recent Final Fantasy games, despite the fact his/her general personality changes depending on how you play. Not that it's something I necessarily want in Final Fantasy, or think the developers would be able to do very well.. But playing as a more custom defined characters over the likes of Vaan or Tidus would be very welcome.Then the protagonists would be empty cyphers, rather than actual characters, and the overall central plot would become far less focused and weaker over all in order to maintain the illusion that your choices actually mean anything in the long run. No thanks.
Although that does not mean I want to have dialogue choices in a Final Fantasy game.
@Hailinel said:Yes, because the Mass Effect manner of character interaction did such a bang-up job for Dragon Age II, as well.Then the protagonists would be empty cyphers, rather than actual characters, and the overall central plot would become far less focused and weaker over all in order to maintain the illusion that your choices actually mean anything in the long run. No thanks.Except Commander Shepard is an infinitely more interested character than anyone from the recent Final Fantasy games, despite the fact his/her general personality changes depending on how you play. Not that it's something I necessarily want in Final Fantasy, or think the developers would be able to do very well.. But playing as a more custom defined characters over the likes of Vaan or Tidus would be very welcome.
Final Fantasy VII featured dialogue trees with choices that had a decisive impact on later events in the game-world, ten years before Mass Effect.
Just putting that out there.
-Whine like a bitch.
-Come up with some stupid plan.
-Sigh.
Interesting choices, really.
How about they focus on FF not sucking?
final fanatsy 1-10 are ten times better than mass effect and they didn't have choices !! so i think they don't need it imo .
@WinterSnowblind said:Dragon Age 2 was done by the Edmonton studio that never had experience in that kind of game They made shit like KOTOR and Baldur's Gate. The Mass Effect trilogy was developed and worked on in the Montreal studio, which I believe didn't have a title to their name before ME.@Hailinel said:Yes, because the Mass Effect manner of character interaction did such a bang-up job for Dragon Age II, as well.Then the protagonists would be empty cyphers, rather than actual characters, and the overall central plot would become far less focused and weaker over all in order to maintain the illusion that your choices actually mean anything in the long run. No thanks.Except Commander Shepard is an infinitely more interested character than anyone from the recent Final Fantasy games, despite the fact his/her general personality changes depending on how you play. Not that it's something I necessarily want in Final Fantasy, or think the developers would be able to do very well.. But playing as a more custom defined characters over the likes of Vaan or Tidus would be very welcome.
As for my personal opinion on the matter, I don't know what Final Fantasy should do next, but I do know that they really, really, REALLY need to sit down and figure out where they want the franchise to be in five years. Final Fantasy can't keep living off of the Nomura fanbase and they can't keep sticking to archaic design philosophies. Something at Square Enix needs to change, and for FF15 to be relevant it needs to start changing this year.
I never understood why BioWare receives so much praise for their dialogue system as I personally find it to be severely flawed. You could be asked a question with extreme urgency in the heat of battle and decide to just kick back, relax, and inquire about the lore for the next 10 minutes. By the time you answer the question it has nothing to do with the topic at hand and just sounds extremely awkward. Not once in a BioWare game was I convinced that these were real people having a real conversation. DA2 was even worse than ME2 in that regard as my character always came across as bipolar and having some serious anger management issues unless I stuck to one attitude throughout a given conversation.
Your choices also don't carry any weight and all you're really doing is deciding which voice clip will be played next. At the end of the day, It doesn't matter if you said nice things or rude things or punched a few people in the face, you're still playing as the good guy. At least the Fallout series allows you to play as someone genuinely evil. A true psychopath who wants to destroy humanity. If it was up to me, I wouldn't save Earth in ME3, so BioWare had better come up with some damn good incentive to get my Shepard to comply.
When I look back to the WRPGs I've played, I don't think about what little story I encountered, but moreso how much of a bad-ass my character was. That's great and all, but I don't see any reason why all games should be like that. Especially not the FF series, which has always been the polar opposite of WRPGs.
If FF games had choices that exist in a vacuum and don't really matter it wouldn't change anything but I guess some people are into that gimmick, so it couldn't hurt. While we're at it, make it a shooter. You know, "Innovation".
Now if you mean FF could use choices that actually matter, well that could be fun. But "Mass Effect" style choices don't matter. Everyone played ME2 from the exact same beginning and reached the same ending (give or take a few coffins) for how much your choices mattered throughout the game. But for choices to actually matter, you have to actually exclude content. Exclude a pathway and a big bundle of possible sidequests. You can't go "choices matter but you can still do 95% of all quests and the main quest is the same no matter what" cus that's the very definition of choices not mattering. And I don't mind that shit too much, it just doesn't add anything to the game for me.
The potential here, as I see it, is being able to choose whether you want all that exposition to a character or not. If you're interested and want to get to know them better, you can exhaust all options and hear their story instead of being forced to do so.I kind of feel like its the most tedious way to deliver exposition, where as it is now FF games tend to deliver it through flashback cutscenes. If you're not interested you can skip the cutscene. See, there are choices.
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