Final Fantasy Forum

Final Fantasy is a game franchise comprised of 60 games

Yoshinori Kitase Speaks On Final Fantasy's Future

Topic started by Linkyshinks on May 5, 2009. Last post by thegoldencat7 6 months, 3 weeks ago.
Post by Linkyshinks (6,860 posts) See mini bio

Loading...


Square Enix producer Yoshinori Kitase was recently asked by Edge Magazine how Final Fantasy would be kept alive for both old fans and new.


We ask Kitase if, as he settles into his 40s, he ever thinks about those members of the Final Fantasy audience who have also grown up with the series. After all, even those players who only joined the fanbase with the seventh game in the series, the first to make a truly global impact, are now entering their 30s. Surely the expectations of these players and the things that they look out for in games are different now to what they were ten, 15 years ago. Is Square Enix interested in changing the tone or theme or style its output to meet these changing needs of the audience?

"I actually think that it's a very natural thing for players to grow out of the Final Fantasy series," he answers. "In terms of the age group we target with each new game, it remains the teens to 20-somethings. That said, you're right in saying that some of our staff have been working on the series for many years. They are having new experiences and growing and they inevitably do bring those new ideas and perspectives to their work. In Final Fantasy XIII, for example, we have a greater spread of older characters in the story than we have had in the past. Satzu is older, has a family and is not really the kind of character one would normally encounter or play as in the series. But, that said, I think it's better that we keep the focus on the young generation rather than ageing the series' appeal. If players choose to stick around and continue playing the games as they grow older then that's great, but hopefully new generations will find the appeal, grow up with the series and then pass that down to the next generation as they themselves grow older".

The decision to aim the series towards younger game fans is one Square Enix has had to consciously take in the past. In Final Fantasy XII, Yasumi Matsuno originally intended for Balthier, a much older member of the core cast, to take on the role of lead protagonist. Reportedly, it was felt that casting players as a 40-year-old man would alienate a large slice of the fanbase, so the decision was taken to focus on the much younger character of Vaan.


 You can read the full interview here:

http://www.edge-online.com/magazine/final-fantasy-xiii-the-final-countdown?page=0,0





Post by PureRok (3,082 posts) See mini bio
851 ACH / 11290 P

Loading...
That explains a lot about Vaan, and why he felt like he was just tagging along.


Post by Kiemoe (574 posts) See mini bio
540 ACH / 8355 P

Loading...
PureRok said:
"That explains a lot about Vaan, and why he felt like he was just tagging along."
For sure. No wonder no one liked him, and Balthier was always the badass.


Post by PureRok (3,082 posts) See mini bio
851 ACH / 11290 P

Loading...
The guys making Duke Nukem Forever should read this.

The game’s been in development for five years now, a huge timeframe in an industry in which technology and tools progress so quickly. But the challenges of working on a single project over such a long period of time aren’t only technological ones, as Toriyama explains: “When you’re working on something for such a long time, you typically want to take things from your daily experience and explore and integrate them into your work. But this tendency can mean that something that may have been very relevant to you when you first started the project may not be significant two years later.

“The temptation is always there to keep adding from your new experiences, but this can ruin a long-term development as there’s a chance you never bring it to a finish: you’re always adding and changing as your tastes and interests shift and transform. I think that the trick is always to strike the right balance between creating things that are relevant and things that are timeless both in terms of your story, your references and your game systems.”




Post by thegoldencat7 (227 posts) See mini bio
184 ACH / 3930 P

Loading...
After the Tidus debacle you'd think they would have learned, but no. F-ing Vaan.





Unknown_Pleasures
135 points

AuthenticM
99 points

brukaoru
73 points

mracoon
51 points

BoG
38 points


You are in Edit Mode. Make sure to save your work at the end!!
  • Submissions can take 24 hours to be moderated.
  • Please leave a comment to explain why you're making this change.
Save Changes Cancel