Let's get silly
112 | ChefReactions.mp3
Voicemail Dump Truck
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GrubbSnax
#236 - You Can Ride the Carousel as Many Times As You Like
GameSpot After Dark
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Game » consists of 6 releases. Released Feb 08, 2013
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Animals that follow you or help you on your journey.
Be it an “unopenable” door, a sprawling fence, a sudden outcropping of land, an ocean, a cliff (often a deadly ocean/cliff combo,) a broken-down car, an “invisible wall,” or large trees; barriers in video games manifest themselves in a variety of forms (physical and otherwise).
Usually yellow and black striped, these flying, flower loving loving insects can come singly or in a swarm. A major producer of honey and stings.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
A game streaming service.
Feline animals commonly kept as pets. There are many different breeds and varieties.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
An order of large reptiles that encompases the Alligator, Gharial, Caiman and Crocodile families. While dangerous on land, they're pure killing machines in the wet element.
When characters shed tears - often due to extreme sadness.
A non-interactive sequence within a game most often used for plot advancement.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Any object or illusion used to draw an enemy's attention, in order to lure the enemy or distract from the user's activities elsewhere. Both players and enemies have been able to create decoys in many games.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
A former digital distribution service for PC, Mac, and Linux games.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
When a song is played over the end-credits, often by a famous artist.
Nocturnal beetle with luminescent abdominal organs.
Insects of the order Diptera, Flies (sing. Fly) are common household pests. The Housefly is considered one of the most widely distributed insects.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
Similar to the Humble Indie Bundle, Groupees offers bundles of indie games for a lower price than if purchased separately.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
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