837: R1 to Brood
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Game » consists of 6 releases. Released Feb 08, 2013
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
The player is respawned (or has the option to respawn) immediately following death, and with minimal lost progress and little to no break in the action. This concept is often seen used in difficult or fast-paced games where frequent player death is treated as a learning experience.
Games in which basic tutorial processes are relayed through environmental elements opposed to, or in addition to, text/speech walkthroughs.
A gameplay mechanic allowing players to store their items and freely carry them around.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
The act of granting freedom to prisoners or subjugated NPCs.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Entering in-game menus like quest logs or inventories does not pause the gameplay.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
These ideas stick to the one or very few gameplay mechanics or appear very barren but usually try to invoke an emotion from the player.
A small animal that digs tunnels and mostly feeds on earthworms. Its eyesight is weak, but the smell and the touch are strong
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
The true final playable part of a game that presents itself after the game's supposed ending.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Games with characters that sing.
These games are designed to be played by one person, and one person only.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
Steam Trading Cards is a built in feature in the Steam client. It lets users collect cards from certain games and trade them and receive rewards for complete sets.
A story-telling technique whereby additional story information is written in a fictional alphabet or language that can be deciphered by following in-game clues.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
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