[s]Note: That title is supposed to say "off" at the end. Forgive me I'm typing on a half-cracked nexus 7 as my computers out of commission.[/s] Fixed it.
I've noticed there are some people who think including a character perma death option in this game is stupid or don't know who it's for. So I thought I would mention in here that I think it'd be stupid to not include that. I've always had a hard time understanding certain aspects of gamer culture, such as berating someone who plays on easy or the sentiment behind the term "save scumming". It kind of reeks of "If you don't play it the hardcorest of hardcore ways you suck and should just die." Ignoring completely the fact that everyone who plays games plays them for different reasons and is in it for different experiences.
One of the things I have the hardest times understanding is why people like to put them selves in discomfort for entertainment purposes. I simply will never be able to understand the concept of stress, horror and tension as fun. These things have never been fun to me, so in fact it falls completely flat to me that if you don't turn on the optional item that will add more of these things to a game you playing it "the wrong way". However I fully understand certain people enjoy these aspects very much, to the point of doing "no death" runs of games like Fallout and Farcry 2. I always enjoy seeing how people with perspectives different from me play games, it's interesting to hear how people who enjoy putting them selves in discomfort think and approach games.
I play games to have fun, to see a story, to relax and escape. I don't need them to bring me more discomfort. I'm uncomfortable enough. However I thought I would share this sentiment. I will be playing Fire Emblem with character death off because otherwise I will just "save scum" to make sure no one dies and the game just becomes a complete ordeal instead of an entertaining experience.