It’s nice to see a game sell 180,000 units in its first month and be treated as a success.
We hear about how games are too expensive to make now and need to sell millions to be successful, but that’s an arbitrary hole publishers have dug for themselves. People like graphics and spectacle, but I think/hope there’s still a market for lower-budget games.
I often wonder why the big publishers draw a line between “hardcore”, high-budget games and “casual” low-budget games. Why can’t there be more hardcore low-budget games? Isn’t it really risky to put so many of your eggs in a small number of high-budget baskets? I don’t doubt there are smarter people than me at publishers making these decisions, but there’s got to be untapped value in modest, high-quality games (and not just the typical indie platformer fare).
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