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    Fire Emblem Fates

    Game » consists of 19 releases. Released Jun 25, 2015

    Fire Emblem Fates is the fourteenth overall game of the Fire Emblem series, and the second to be released on the Nintendo 3DS. It comes in three separate campaigns based around the player choosing sides in a war between two kingdoms.

    Short summary describing this game.

    Fire Emblem Fates last edited by raycarter on 06/13/19 05:22AM View full history

    Overview

    Fire Emblem Fates (Fire Emblem if in Japan) is the fourteenth mainline entry in Nintendo's long running strategy RPG franchise which was developed by Intelligent Systems and released for the Nintendo 3DS in Japan on June 25, 2015, with a 2016 release in western territories. The title is the first game in the series to be released in multiple versions with each edition having different storylines, units, and maps after the initial shared prologue. Fire Emblem Fates also marks the first time the game's protagonist (named Corrin by default) is the player-created character, who had previously only played a supporting role in past entries.

    Versions

    The two primary versions Fire Emblem Fates are Birthright and Conquest which were sold separately at retail, reminiscent of how Nintendo released The Legend of Zelda: Oracle of Ages/Seasons. A player who owns one version can get the other they didn't purchase as DLC for a reduced price alongside the third campaign, Revelation, which was later released exclusively as DLC. Alternatively a special edition of the game was released in Japan containing both Birthright and Conquest on a single cartridge along with a download code for Revelation. The Western release of the special edition contained all 3 versions on the cartridge, allowing people who purchased it the opportunity to play Revelation three weeks before it was available on the 3DS eShop.

    • Fire Emblem Fates: Birthright follows the story where the protagonist sides with the Kingdom of Hoshido. Its campaign design is reminiscent of that from Fire Emblem Awakening, and its intended audience consists of series newcomers.
    • Fire Emblem Fates: Conquest has the protagonist sides with the Kingdom of Nohr. Because its level design is more complex and provides no opportunities for the player to grind up their units' levels outside of story maps, its gameplay resembles older Fire Emblem games and caters more to series veterans.
    • Fire Emblem Fates: Revelation follows the story where the protagonist does not choose a side.From a gameplay perspective, it focuses on map-specific gimmicks. The game recommends the player play the DLC neutral path last in order to provide the best narrative experience, as many story elements can only be experienced in either Birthright or Conquest. Unlike the other two campaigns, Revelation is not sold as its own retail game but instead as DLC for either version.

    New Features

    Reworked Weapon Triangle

    The series' iconic weapon triangle has seen expansion in Fates from previous iterations, with most weapon types now occupying a space on the triangle. Instead of just Swords -> Axes -> Lances -> Swords, the triangle now accommodates Magic, Bows and Daggers. Now Swords and Tomes beat Axes and Bows, which beat Lances and Daggers which beat Swords and Tomes. Beaststones and Dragonstones are the only weapons that are exempt from the Weapon Triangle.

    My Castle

    My Castle is a new area of the game that acts as a hub for the player between chapters. In their castle, the player can acquire resources, which they can use to build different buildings like Armories, Shops and Hot Springs. The appearance, theme music, attendant, and name of the player's castle can be customized. The castle ties into the StreetPass and Online features as well as with the player being able to visit other castles and collect unique resources or battle the other player's team. There is also a Fortune Teller who can predict the potential of the relationship between any two characters and give insight into what the status of relationships are at any given time. Another feature of My Castle is a kind of mini-game where the player can invite team members to their room to have a more intimate conversation while also being able to touch the faces of the characters with the 3DS stylus, thereby increasing their relationship level. This feature was altered for the Western release, the player can still invite other characters to their room for a conversation but most of the skinship aspects were removed.

    Reception

    As of March 31, 2016, the Japanese and North American release has sold 1.84 million copies before the game launched in PAL regions.

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