@zevvion: To address some of your questions on where the game goes and the point of it:
When would you run out of stamina? Get to the last chapter on normal and it will cost you 10 points per mission. That's normal. There's still hard and lunatic which increases it further. I can barely do a few missions before I have to get more stamina. The training tower is even worse. It's half off on stamina for a launch event, and everything above lvl 20 is still a lot of stamina to run.
Why would you roll for more heroes? Every hero has different skills, stat averages, and quite frankly why wouldn't you want to use your favorite fire emblem people. Its fun to make different compositions and strategies. The stars also make a big difference. If you plan on running lunatic maps with your starting 2* people you'll be in for a rough time.
Where's the difficulty? Lunatic. If you're only on normal (I'm assuming you are since you think there's more stamina than you could ever need) then the game is easy enough to turn auto battle on. Normal is easy because the game has to have content that people who only have just the starting characters can complete to earn orbs. Once you move on the game will expect you to have spent some orbs and can push the stats a bit more. And to be fair even the main Fire Emblem games are stupidly easy on normal mode. Lunatic is where the challenge is there as well.
I'm not saying this game is as in depth or complicated as a main title, but like I said your confusion makes me think you probably haven't reached the point where it gets tougher. Not tough like a main game of course. Mainly just not a thoughtless faceroll.
As for the topic, I like it quite a bit. It's fun to pick up every few hours to run the stamina out for a few minutes and then put down again. Arena pacing seems kind of nice too. Doesn't feel like I have to sit in arena all day to compete since I'm restricted in the number of uses anyway. There are some big flaws due to its simplicity (no prep phase, no preview of enemy teams in arena, stamina being static with no improvement possible). But it's excusable because the overall package feels enjoyable.
Also, Fates is amazing fun. My game of the year last year. It got me playing it again too, so their marketing has apparently worked!
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