Fire Emblem: Shadow Dragon
Game » consists of 8 releases. Released Aug 07, 2008
The original Fire Emblem is remade and released for territories outside Japan with enhanced graphics, updated gameplay, and Wi-Fi Connectivity.
My First Fire Emblem
Yep, I've played so little of the rest of the Fire Emblem games that I can pretty much consider this my first as well, and so far, it's pretty good. My biggest gripe with it is that I can go through an entire map, only to lose a guy at the very end and feel like I have to reset and get it right. It seems like things could get really difficult later on if you're missing one of those key guys.
I only started with the 2 GBA games and seriously became addicted. I got through both games without ever letting a character die - it wasn't easy. I also loved the Gamecube version.
I love the fact that FE games let your characters die. I think, just like great movies and books (The Song of Fire and Ice series comes to mind) a good game needs to kill off main characters to make you feel attached to them.
Best recommendation I can give to people is to let characters die every once in awhile. It really ups the play experience.
It's definitely a good intro to the series, because it's much easier than the others, not to mention more generous with the amount of units and money you get to work with. But it's not the best by a long shot. The support conversations are gone, which is really unfortunate because it really helps flesh out the characters. The class swap system is interesting though, I'd like to see them develop it further.
If you've got a taste for Fire Emblem after playing Shadow Dragon, I personally suggest picking up the first GBA game (Titled simply Fire Emblem in the US, even though it's technically the 7th game in the series. The Japanese subtitle is translated as Blazing Sword) or the Gamecube game Path of Radiance.
You can go through it without losing anyone. I've done so for all the rest and am working through this one without a loss. Don't give up the perfectionist way Brad!
On the forums it says this was posted a week ago. That's gotta be a glitch or something...
I bought the game, but haven't played it yet. I still have a Fire Emblem game that I haven't beaten, so I'll probably tackle Shadow Dragon after that.
On the question of " It's never too late to dive headfirst into a long-running, complex, and notoriously difficult strategy RPG series", that's really insightful to a whole lot of levels. I don't see how anything could ever be too 'longrunning, complex, and notoriously difficult...". As long as the thing is relevant, e.g., old fire emblems games are playeable, then it's never too late. To say it is, is stating that being born in the mid-to-late 80's is too late to catch up on history, or to ever understand everything which has come before you.
On topic-ish: I would have picked this one up on day one had I not lost my DS : /
I really enjoyed the first Fire Emblem on gba. Which was the first game to bring FE to USA. To anyone wanting to get into the series that is also a great place to start. I lost interest on the 2nd gba game though. And no, there isn't really any continuous story between the games.
My first Fire Emblem was actually the last Fire Emblem on GBA, The Sacred Stones. I loved the game, despite its sometimes punishing difficulty and never-ending campaign.
I'm looking forward to Shadow Dragon, with my only gripe being that the last game I played had a greater unit and upgrade variety, while this one is using a more archaic structure (from what I can glean).
TripMasterMunky: Some games are linked by a continuous story. Fire Emblem: Radiant Dawn is a sequel to the story of Path of Radiance. Also the first GBA Fire Emblem we received in the west is actually a prequel to the events of Fire Emblem: Fuuin no Tsurugi, the previous game in the series and the first Fire Emblem on GBA.
To clarify matters:
Fire Emblem Gaiden is a sidestory to Fire Emblem/Monsho no Nazo/Shadow Dragon.
Fire Emblem: Thracia 776 takes place during a time gap in Fire Emblem: Seisen no Keifu.
Fire Emblem (western title) is a prequel to Fire Emblem: Fuuin no Tsurugi.
Fire Emblem: The Sacred Stones is the only stand-alone game in the series.
Fire Emblem: Radiant Dawn is set three years after the end of Fire Emblem: Path of Radiance.
I suppose that is true, I forgot about the cliffhanger ending at the end of the first gba game that was never solved, due to it being a prequel lmao. The game still concluded itself though overall.
Brad, you should know that it's OK to let your characters die in this game. Having a small roster of characters unlocks gaiden chapters that will provide you with replacement characters.
So yes, if you're a perfectionist and decide there's no way you can let anyone die you'll miss out on a lot of content. In fact, if you wanna see it all you probably need to deliberately kill off most of your characters.
And I'll have to agree with Al3xand3r that the Fire Emblem series as a whole just hasn't been all that hard (but I've only played through about 2/3 of the GBA ones), and they're certainly a lot more fun than all those grindfest Tactics games. I've never felt any character attachment, though. If they're dead, they're dead -- on to the next mission. But then again, I'm all about the gameplay and not the narrative.
So Brad, not going to lie: you can't 100% this Fire Emblem on one playthrough. For example, if you sacrifice people, and only have 4 characters at the end of the prologue, you get a new character. At the end of Chapter 6, if your total army is 15 or less people, then you go on a secret mission to recruit an amazing soldier.
I really dislike the idea of permadeath in these kinds of games. I had the same experience in FFT: tWotL where I would be climbing the walls to just keep everyone alive. It wasn't fun; it was stressful, and I hated it. It encourages a kind of perfectionist, conservative approach where you are too scared to take any risks because if you do, there's a very good chance you'll have to start again as one of your characters is now dead. It's just way too harsh.
This is on my Gamefly queue, so I am definitely looking forward to playing this game. But, I am knee-deep in Dragon Quest V (and loving it!) and have Persona 3 FES up next on my "to-do" list, so it will probably be some time before I get to it. This will be my 1st FE game, too. I've played FF-Tactics on the GBA, so I am not completely unfamiliar with the idea of a tactical RPG, but that was a couple of years ago. If after checking it out with Gamefly, if I like it, I'll pick it up and finish the game at my leisure.
"I really dislike the idea of permadeath in these kinds of games. I had the same experience in FFT: tWotL where I would be climbing the walls to just keep everyone alive. It wasn't fun; it was stressful, and I hated it. It encourages a kind of perfectionist, conservative approach where you are too scared to take any risks because if you do, there's a very good chance you'll have to start again as one of your characters is now dead. It's just way too harsh.Like someone said in the previous page, it's all psychological. Fire Emblem is more forgiving and you can meet new characters that join you if you have empty slots in your party due to deaths. Just play casually, only restart if you screw up really bad causing multiple deaths or whatever else seems like unacceptable losses for the mission.
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"I really dislike the idea of permadeath in these kinds of games. I had the same experience in FFT: tWotL where I would be climbing the walls to just keep everyone alive. It wasn't fun; it was stressful, and I hated it. It encourages a kind of perfectionist, conservative approach where you are too scared to take any risks because if you do, there's a very good chance you'll have to start again as one of your characters is now dead. It's just way too harsh."I think if you take a perfectionist or conservative approach, you're just going to get frustrated. So don't be afraid to take risks. You can usually replace that character with another later on.
In The Sacred Stones and Path of Radiance, if a character died I usually just let them die unless it was one of the characters I absolutely couldn't part with. I'm currently Playing Fire Emblem (the second GBA one/the first in the the West) and not letting anyone die. And it's a lot more frustrating.
I don't advise anyone to play that way unless they've already beaten the game several times and are looking for a real challenge.
They throw so many middling and crap units at you in this game that you can let some of them die, its when good units die that I restart.
Also, Brad doesn't mention the save squares on the map, which give you a permanent restart point so you don't have to play the entire mission over if someone vital dies.
I am not a fan of japaneese games, but this one seems good. Can't wait to see the review. I really need a new TBS / RGP.
I played and loved Path of radiance. Then my then-girlfriend took a liking to the game and it became "hers", in the sense that i was really in it for the story, and i could get that from just watching her play. Then we broke up horribly and now the game is tainted by her memory. And the series. So i don't think i can play these again i'm afraid ;-(
But damn, good times. I really adore the permadeath system. What kind of bullshit concept is a resurrection potion or spell anyway. I'm sort of miffed that Nofrendo didn't update the series properly for the Wii. It's a first-party cursor-controlled Wii game that doesn't use the pointer; kinda weird. I assume this game uses the stylus properly throughout?
I only have one Fire Emblem game (the Sacred Stones), but they seem to all be of the same high calibre. I was very impressed with the complexity and characterisation in the story. I recommend them, you just have to find the one most available to you to jump in with.
I've played both GBA Fire Emblems, the Gamecube one and the one on the Wii. They're amazing games, and you'd be hard pressed to find more of a challenge than the "very hard" mode in those games.
One of my favorite video game series. =]
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