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    Fire Emblem: The Sacred Stones

    Game » consists of 11 releases. Released Oct 07, 2004

    Fire Emblem: The Sacred Stones is the eighth game in the Fire Emblem series. At the time of its release, it was only the second game in the franchise to be released outside of Japan.

    video_game_king's Fire Emblem: Seima no Kouseki (Game Boy Advance) review

    Avatar image for video_game_king

    Not many changes from the past, but the ones made aren't good.

    If you're new to the series of Fire Emblem, let me educate you before you read any further. This series started off in Japan as a strategy RPG, with the first installment following Marth on his quest to destroy the Dark Dragon Medeus. Since this game was succesful, Nintendo made a sequel. Sort of. Fire Emblem Gaiden was more RPG-y. After an SNES remake, the series got it's LTTP in Seisen no Keifu. Due to this one's success, a harder sequel was made. Then Roy, most famous for his Super Smash Bros debut, debuted in Fuuin no Tsurugi. Finally, the series was brought to America and warranted a sequel. That's where this review begins.
    The graphics are amazingly similar to the original. In fact, they recycled the same sprites. The graphics are still good, but they're just too recycled. It was just a recolor, really. The music isn't better or worse than the first, just different. Each tune will help establish the mood accordingly, with each peace being more symphonic than the other. Of course, some of the songs just plain suck, but they're rarely played.
    The story is also slightly worse than the other. It's much more bare bones and has a crappier feel than the other. Without giving too much away, the final level's a swamp and it's music has an "eerie, face the truth" music. That may not seem like much, but in Fire Emblem, the final level is one of the most pivotal plot points in the game, the music being both "pissed off, final level, get him" music and "regretfull tromp" like.
    However, the gameplay is it's greatest fall. Some of the features I liked, like the branching promotions and the overworld map. But then again, near to none of the classes offer anything new (some classes taken away) and the in between chapter battles on the map basically allow you to beef up your characters long before you should. But the one thing I hated the most was the lack of innovation. Same units, same gameplay, same map archetypes and so on. Plus to top it all off, it's not that long either. You can easily beat this in 35 hours. After Chapter 15, the whole thing becomes easy.
    If you're thinking about trying out the Fire Emblem series, shrug this one off unless you want an easy transition game.

    *originally posted March 17th, 2006

    Other reviews for Fire Emblem: Seima no Kouseki (Game Boy Advance)

      I liked the changes! 0

      Fire Emblem is a turn-based strategy RPG series from Intelligent Systems that predates the Shining Force, Ogre Battle, and Tactics games by several years. It’s the twin brother of the Famicom Wars series – made famous by its GBA incarnation Advance Wars. And like Advance Wars, Fire Emblem’s worldwide debut came on the Gameboy Advance – after more than 6 iterations on earlier Nintendo consoles. The Sacred Stones is the third game in the series made for the GBA, but only the second one ...

      2 out of 2 found this review helpful.

      FE 8 0

       One of my favorite games of all time and the best strategy game available on the GBA or DS. The addition of branching promotion options adds a lot of variety and the streamlined roster of characters (compared to 6 and 7) makes for far fewer throwaway characters. The story is excellent and concise compared to 4 and 7, which spend way too much time dwelling on needless background information. While many criticize this entry as easy compared to prior Fire Emblems, the selectable difficulty and ava...

      0 out of 0 found this review helpful.

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