837: R1 to Brood
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Games with characters that sing.
While completely normal from the neck down, these characters seem to be lacking a bit of skin up top. Creepy.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A visual representation showing the spells or skills collected by the player. This is in reference part of the user interface, not to book objects within a game.
Feature of the Nintendo 3DS and Wii U platforms that enables games to auto download video, patches, and extra features. Content downloaded over SpotPass is free of charge and separate from DLC available through the eShop.
3DS titles that use the handheld's built-in StreetPass feature, allowing two units in sleep mode to share game information when they detect each other.
Those that attend a school seeking knowledge. In many video games (especially RPGs) students, most commonly high school students, are the protagonist of the game.
A relationship mechanic present in latter games in the Fire Emblem series. Characters may form bonds, granting them stat bonuses when in close proximity on the battlefield.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
Tacticians are those that focus their energies on formulating strategies to engage and overcome adversaries and obstacles.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
The concept of a character leaping forwards or backwards in time.
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
A transformation is a different stage or form for something. Usually an upgrade.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
An attack in Fire Emblem where three characters (usually pegasus knights) surround the enemy in a triangle formation and strike all at once, resulting in a guaranteed critical.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
You don't know how to play our game, so we'll teach you how.
Unexpectedly changing from one character to another during the plot.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
Unrequited love is when one person loves another, but that love is unreturned. It could be unreturned because that person hates the other person, just doesn't love the other person, or doesn't even know he or she is loved by that person.
Someone who illegally seizes and holds the property of another, e.g the sovereignity of a country. This is mostly done by close advisors or greedy relatives.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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