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    Firefight

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    Firefight is Halo's version of horde mode. It has no end and can be customized in the latest game, Halo: Reach.

    Short summary describing this concept.

    No recent wiki edits to this page.

    Overview

    The Rookie, along with the others in the squad, are the playable characters in Firefight.
    The Rookie, along with the others in the squad, are the playable characters in Firefight.

    Firefight was the first ' Horde mode' variant to be used in the Halo universe. And while it appears to be like Horde mode it has some key differences. The first is the game has no limit to how long you can go for, making it endless if you wanted it to be. The second is that with the release of Halo: Reach, you will be able to edit the settings with alarming precision.The third is the lay out of sets and rounds, making Firefight more structured that other horde gametypes.

    The only option to customize in Halo 3: ODST is the difficulty, however the settings for Halo: Reach are listed below. 
     
    It has been specifically confirmed that Firefight mode will not be returning in the upcoming sequel, Halo 4, which replaces it with a new co-operative multiplayer experience called Spartan Ops..

    FIREFIGHT SETTINGS

    In Reach, the firefight game mode will be extremely customizable, unlike the standard firefight in ODST.

    One of the cool things about firefight in Reach is that you can create your own game variants now. In ODST it was really just choose your map, go. Firefight was firefight. Now we have all sorts of things which you can do.

    Lars Bokken, Multiplayer Designer, Bungie

    Below are the menu options available for the firefight game mode in Reach. All of the options are customizable.

    Wave Properties

    This is where you will customize the enemies you face and the skulls in the game. It is divided into Round Wave Properties, then sub categorized into the Wave Properties

    ROUND ONE WAVE PROPERTIES

    Skulls

    Allows you to choose which skulls will be active during the game.

    Skulls (on/off)
    RedBlueYellow
    MythicCatchTough Luck
    FamineCloudTilt
    Black EyeGrunt BirthdayCowbell
    IWHBYD

    Initial Wave

    Allows you to choose the dynamic of the initial wave of enemies.

    Uses Dropship

    • Enabled
    • Disabled

    This option is self explanatory.

    Squad Selection Order

    • Ordered
    • Random

    This option will dictate if the enemies spawn in order, or in a random manner.

    Squad 1-3

    The squads include a wide array of enemies. Close to 30 different types are available to choose from. The enemies are all from the common species in the Halo universe. Each of the squads include the same options. The enemies available in the squads are below.

    Grunts

    There is only one kind of Grunt.

    Elites

    The different types of Elites available. Elites have the most variety.

    StandardPatrolInfantryTactiical
    AirborneSpec OpsGeneralsStrike Team

    Brutes

    Brutes come in a few different variants in Reach.

    StandardPatrolInfantry
    TacticalChieftainsKill Team

    Hunters The intimidating Hunters are still present in Reach.

    StandardPatrolInfantry
    TacticalStrike TeamKill Team

    Skirmishers

    Skirmishers make their first appearance in Reach. There are three unique kinds of Skirmisher.

    StandardPatrolInfantry

    Jackals

    As expected, Jackals will be around for firefight.

    StandardPatrolSnipers

    Heretics

    Unlike the Elites, there isn't much of a variety when it comes to Heretics.

    StandardSniperHeavy

    Main Waves

    The Main Waves have the same options as the Initial Wave. The only difference is that the main wave has FIVE squads to choose from rather than the initial THREE.

    Boss Wave

    The Boss Wave has the same options as the Initial Wave. It has THREE squads to choose from.

    ROUND TWO & THREE WAVE PROPERTIES

    The final two rounds have the same properties/options to choose from as the first round.

    BONUS WAVE PROPERTIES

    Bonus Wave Duration

    This option is self explanatory. It decides how long you want the Bonus Wave to last.

    Time Intervals
    15 Seconds
    30 Seconds
    45 Seconds
    60 Seconds
    90 Seconds
    2 Minutes

    The rest of the Wave options are similar to the Initial and Boss Waves, with THREE squads.

    Wave Limit

    This option determines the amount of waves.

    Wave Intervals
    One Round
    Two Rounds
    One Set
    Two Sets
    Three Sets
    Four Sets
    Five Sets
    Ten Sets
    No Limit

    Time Limit

    Self explanatory.

    Time Intervals
    1 Minute
    2 Minutes
    3 Minutes
    4 Minutes
    5 Minutes
    6 Minutes
    7 Minutes
    8 Minutes
    9 Minutes
    10 Minutes
    12 Minutes
    15 Minutes
    20 Minutes
    30 Minutes
    45 Minutes
    60 Minutes
    No Limit

    Generator Properties

    Generator is an objective based addition to the firefight game mode. In this game mode players must defend Generators whilst an onslaught of enemies attack.

    Generator Count

    This option determines the amount of Generators the players wish to have in the game to defend.

    Generator Intervals
    Disabled
    1
    2
    3

    Spawn Order

    Spawn Order dictates the spawning of players(?). The two options are SEQUENCE, meaning in a sequential order, or RANDOM.

    Loss Condition

    The condition to determine a loss for the players. You can choose either: LOSE ONE generator, or LOSE ALL generators.

    Scenario Settings

    Hazards

    You can choose whether to ENABLE or DISABLE hazards.

    Weapon Drops

    Choose whether to have weapons drop; ENABLED or DISABLED

    Ammo Crates

    Determine whether to have ammo crates or not; ENABLED or DISABLED.

    Custom Skull Settings

    Custom Skull Settings allows you to create custom skulls. This can be achieved by setting certain attributes for Spartans and Waves.

    SPARTAN TRAITS

    Shields and Health

    Change the settings for Shields and Health.

    Damage Resistance
    Unchanged
    10%
    50%
    90%
    100% (Normal)
    110%
    150%
    200%
    300%
    500%
    1000%
    2000%
    Invulnerable
    Shield Multiplier
    Unchanged
    No Shields
    Normal Shields
    2X Overshields
    3X Overshields
    4X Overshields
    Shield Recharge Rate
    Unchanged
    -25% (Decay)
    -10% (Decay)
    -5% (Decay)
    0% (No Recharge)
    10% (Slower)
    25% (Slower)
    50% (slower)
    75% (Slower)
    90% (Slower)
    100% (Normal)
    110% (Faster)
    200% (Faster)
    Health Recharge Rate
    Unchanged
    -25% (Decay)
    -10% (Decay)
    -5% (Decay)
    0% (No Recharge)
    50% (Slower)
    90% (Slower)
    100% (Normal)
    110% (Faster)
    200% (Faster)
    Shield Vampirism
    Unchanged
    Disabled
    10% Leech
    25% Leech
    50% Leech
    100% Leech
    Immune to Headshots
    Unchanged
    Enabled
    Disabled
    Immune to Assassinations
    Unchanged
    Enabled
    Disabled

    Weapons and Damage

    Change the settings for Weapons and Damage

    Damage Modifier
    Unchanged
    0%
    25%
    50%
    75%
    90%
    100%
    110%
    125%
    150%
    200%
    300%
    Instant Kill
    Melee Modifier
    Unchanged
    0%
    25%
    50%
    75%
    90%
    100%
    110%
    125%
    150%
    200%
    300%
    Instant Kill
    Grenade Regeneration
    Unchanged
    Disabed
    Enabled
    Infinite Ammo
    Unchanged
    Disabled
    Enabled
    Bottomless Clip
    Weapon Pickup
    Unchanged
    Disabled
    Enabled
    Equipment Usage
    Unchanged
    Disabled
    Enabled
    Equipment Drop
    Unchanged
    Disabled
    Enabled

    Movement

    These settings will affect the movement characteristics of players.

    Player Speed
    Unchanged
    0%
    25%
    50%
    75%
    90%
    100%
    110%
    120%
    130%
    140%
    150%
    160%
    170%
    180%
    190%
    200%
    300%
    Jump Height
    Unchanged
    0%
    25%
    50%
    75%
    90%
    100%
    110%
    125%
    150%
    200%
    300%
    Player Gravity
    Unchanged
    50%
    75%
    100%
    150%
    200%
    Vehicle Use
    Unchanged
    None
    Passenger Only
    Driver Only
    Gunner Only
    No Passenger
    No Driver
    No Gunner
    Full Use

    Sensors

    Motion Tracking Mode
    Unchanged
    Off
    Allies Only
    Normal Mode
    Enhanced Mode
    Motion Tracker Range
    Unchanged
    10 Meters
    25 Meters
    75 Meters
    150 Meters

    Appearance

    Active Camo
    Unchanged
    Off
    Poor Camo
    Good Camo
    Waypoint
    Unchanged
    No Waypoint
    Visible to Allies
    Visible to Everyone
    Visible Name
    Unchanged
    No Waypoint
    Visible to Allies
    Visible to Everyone
    Forced Color
    Unchanged
    Off
    Red
    Blue
    Green
    Orange
    Purple
    Gold
    Brown
    Pink
    White
    Black
    Zombie

    WAVE TRAITS

    Damage Modifier
    Unchanged
    0%
    25%
    50%
    75%
    90%
    100%
    110%
    125%
    150%
    200%
    300%
    Instant Kill
    Damage Resistance
    Unchanged
    10%
    50%
    90%
    100% (Normal)
    110%
    150%
    200%
    300%
    500%
    1000%
    2000%
    Invulnerable
    Shootiness
    Unchanged
    Normal
    Marksman
    Trigger Happy
    Grenades
    Unchanged
    Normal
    None
    Catch
    Vision
    Unchanged
    Normal
    Near Sighted
    Eagle Eye
    Hearing
    Unchanged
    Normal
    Deaf
    Sharp
    Luck
    Unchanged
    Normal
    Unlucky
    Lucky
    Leprechaun
    Equipment Drop
    Unchanged
    Enabled
    Disabled
    Immune to Headshots
    Unchanged
    Enabled
    Disabled
    Immune to Assassinations
    Unchanged
    Enabled
    Disabled

    Blue/Yellow Skull Settings

    The other two customizable skulls, Blue and Yellow, have the same options as the aforementioned Red Skull.

    Spartan Setting

    Changed different options pertaining to the Spartans.

    Respawn Time

    Self explanatory. How long you have to wait before you can respawn.

    Respawn Time Intervals
    10 Seconds
    15 Seconds
    20 Seconds
    25 Seconds
    30 Seconds
    45 Seconds
    60 Seconds
    90 Seconds
    2 Minutes
    3 Minutes
    On Wave

    Starting Lives

    How many lives you start with.

    Starting Lives Interval
    Unlimited
    None
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    15
    20
    25
    50

    Maximum Extra Lives

    The maximum amount of extra lives you can accumulate. Same intervals as STARTING LIVES.

    Base Traits

    The traits given to the Spartan. Same to SPARTAN TRAITS under CUSTOM SKULL settings above.

    Loadouts

    You can create custom loadouts in the Spartan Settings.

    Loadout 1

    Names
    Air AssaultMarksmanRecon MarksmanExpert MarksmanOperator
    GreandierMedicCorpsmanStalkerDemolitions
    InfiltratorSecuritySprintArmor LockActive Camo
    Drop ShieldJet PackNoble 1Noble 2Noble 3
    Noble 4Noble 5Noble 6CarterKat
    JorgeEmileJunJuggernautBerserker
    MaverickZombieDemonAngelRedshirt
    Ling LingPookieFNGNoobCamper
    SpecterBunkerClaymoreFirebaseIntel
    NinjaPowerCobraEagleHog
    BearWarriorDeceiver

    Primary Weapon
    Assault RifleDMRConcussion Rifle
    Energy SwordFlak CannonFocus Rifle
    Gravity HammerGrenade LauncherMagnum
    NeedlerNeedle RiflePlasma Launcher
    Plasma PistolPlasma RepeaterPlasma Rifle
    Rocket LauncherShotgunSniper rifle
    Spartan LaserSpikerUnchanged

    Secondary Weapon

    Secondary Weapon choices are the same as Primary Weapon choices.

    Armor Ability
    JetpackArmor LockActive Camo
    Drop ShieldNoneSprint
    Grenades
    1X Frag1X Plasma1X Frag, 1X Plasma
    2X Frag2X Plasma2X Frag, 2X Plasma
    3X Frag3X Plasma3X Frag, 3X Plasma
    4X Frag4X Plasma4X Frag, 4X Plasma
    No Grenades

    Hide Loadout
    Not Hidden
    Hidden

    Loadout 2-5

    Same options as Loadout 1

    General Settings

    Friendly Fire

    Choose whether Friendly Fire is ENABLED or DISABLED.

    Betrayal Booting

    Choose whether to have the option to Boot after Betrayals; ENABLED or DISABLED.

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