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Overview

The Rookie, along with the others in the squad, are the playable characters in Firefight.

Firefight was the first ' Horde mode' variant to be used in the Halo universe. And while it appears to be like Horde mode it has some key differences. The first is the game has no limit to how long you can go for, making it endless if you wanted it to be. The second is that with the release of Halo: Reach, you will be able to edit the settings with alarming precision.The third is the lay out of sets and rounds, making Firefight more structured that other horde gametypes.

The only option to customize in Halo 3: ODST is the difficulty, however the settings for Halo: Reach are listed below. 
 
It has been specifically confirmed that Firefight mode will not be returning in the upcoming sequel, Halo 4, which replaces it with a new co-operative multiplayer experience called Spartan Ops..

FIREFIGHT SETTINGS

In Reach, the firefight game mode will be extremely customizable, unlike the standard firefight in ODST.

One of the cool things about firefight in Reach is that you can create your own game variants now. In ODST it was really just choose your map, go. Firefight was firefight. Now we have all sorts of things which you can do.

Lars Bokken, Multiplayer Designer, Bungie

Below are the menu options available for the firefight game mode in Reach. All of the options are customizable.

Wave Properties

This is where you will customize the enemies you face and the skulls in the game. It is divided into Round Wave Properties, then sub categorized into the Wave Properties

ROUND ONE WAVE PROPERTIES

Skulls

Allows you to choose which skulls will be active during the game.

Skulls (on/off)
RedBlueYellow
MythicCatchTough Luck
FamineCloudTilt
Black EyeGrunt BirthdayCowbell
IWHBYD

Initial Wave

Allows you to choose the dynamic of the initial wave of enemies.

Uses Dropship

  • Enabled
  • Disabled

This option is self explanatory.

Squad Selection Order

  • Ordered
  • Random

This option will dictate if the enemies spawn in order, or in a random manner.

Squad 1-3

The squads include a wide array of enemies. Close to 30 different types are available to choose from. The enemies are all from the common species in the Halo universe. Each of the squads include the same options. The enemies available in the squads are below.

Grunts

There is only one kind of Grunt.

Elites

The different types of Elites available. Elites have the most variety.

StandardPatrolInfantryTactiical
AirborneSpec OpsGeneralsStrike Team

Brutes

Brutes come in a few different variants in Reach.

StandardPatrolInfantry
TacticalChieftainsKill Team

Hunters The intimidating Hunters are still present in Reach.

StandardPatrolInfantry
TacticalStrike TeamKill Team

Skirmishers

Skirmishers make their first appearance in Reach. There are three unique kinds of Skirmisher.

StandardPatrolInfantry

Jackals

As expected, Jackals will be around for firefight.

StandardPatrolSnipers

Heretics

Unlike the Elites, there isn't much of a variety when it comes to Heretics.

StandardSniperHeavy

Main Waves

The Main Waves have the same options as the Initial Wave. The only difference is that the main wave has FIVE squads to choose from rather than the initial THREE.

Boss Wave

The Boss Wave has the same options as the Initial Wave. It has THREE squads to choose from.

ROUND TWO & THREE WAVE PROPERTIES

The final two rounds have the same properties/options to choose from as the first round.

BONUS WAVE PROPERTIES

Bonus Wave Duration

This option is self explanatory. It decides how long you want the Bonus Wave to last.

Time Intervals
15 Seconds
30 Seconds
45 Seconds
60 Seconds
90 Seconds
2 Minutes

The rest of the Wave options are similar to the Initial and Boss Waves, with THREE squads.

Wave Limit

This option determines the amount of waves.

Wave Intervals
One Round
Two Rounds
One Set
Two Sets
Three Sets
Four Sets
Five Sets
Ten Sets
No Limit

Time Limit

Self explanatory.

Time Intervals
1 Minute
2 Minutes
3 Minutes
4 Minutes
5 Minutes
6 Minutes
7 Minutes
8 Minutes
9 Minutes
10 Minutes
12 Minutes
15 Minutes
20 Minutes
30 Minutes
45 Minutes
60 Minutes
No Limit

Generator Properties

Generator is an objective based addition to the firefight game mode. In this game mode players must defend Generators whilst an onslaught of enemies attack.

Generator Count

This option determines the amount of Generators the players wish to have in the game to defend.

Generator Intervals
Disabled
1
2
3

Spawn Order

Spawn Order dictates the spawning of players(?). The two options are SEQUENCE, meaning in a sequential order, or RANDOM.

Loss Condition

The condition to determine a loss for the players. You can choose either: LOSE ONE generator, or LOSE ALL generators.

Scenario Settings

Hazards

You can choose whether to ENABLE or DISABLE hazards.

Weapon Drops

Choose whether to have weapons drop; ENABLED or DISABLED

Ammo Crates

Determine whether to have ammo crates or not; ENABLED or DISABLED.

Custom Skull Settings

Custom Skull Settings allows you to create custom skulls. This can be achieved by setting certain attributes for Spartans and Waves.

SPARTAN TRAITS

Shields and Health

Change the settings for Shields and Health.

Damage Resistance
Unchanged
10%
50%
90%
100% (Normal)
110%
150%
200%
300%
500%
1000%
2000%
Invulnerable
Shield Multiplier
Unchanged
No Shields
Normal Shields
2X Overshields
3X Overshields
4X Overshields
Shield Recharge Rate
Unchanged
-25% (Decay)
-10% (Decay)
-5% (Decay)
0% (No Recharge)
10% (Slower)
25% (Slower)
50% (slower)
75% (Slower)
90% (Slower)
100% (Normal)
110% (Faster)
200% (Faster)
Health Recharge Rate
Unchanged
-25% (Decay)
-10% (Decay)
-5% (Decay)
0% (No Recharge)
50% (Slower)
90% (Slower)
100% (Normal)
110% (Faster)
200% (Faster)
Shield Vampirism
Unchanged
Disabled
10% Leech
25% Leech
50% Leech
100% Leech
Immune to Headshots
Unchanged
Enabled
Disabled
Immune to Assassinations
Unchanged
Enabled
Disabled

Weapons and Damage

Change the settings for Weapons and Damage

Damage Modifier
Unchanged
0%
25%
50%
75%
90%
100%
110%
125%
150%
200%
300%
Instant Kill
Melee Modifier
Unchanged
0%
25%
50%
75%
90%
100%
110%
125%
150%
200%
300%
Instant Kill
Grenade Regeneration
Unchanged
Disabed
Enabled
Infinite Ammo
Unchanged
Disabled
Enabled
Bottomless Clip
Weapon Pickup
Unchanged
Disabled
Enabled
Equipment Usage
Unchanged
Disabled
Enabled
Equipment Drop
Unchanged
Disabled
Enabled

Movement

These settings will affect the movement characteristics of players.

Player Speed
Unchanged
0%
25%
50%
75%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
300%
Jump Height
Unchanged
0%
25%
50%
75%
90%
100%
110%
125%
150%
200%
300%
Player Gravity
Unchanged
50%
75%
100%
150%
200%
Vehicle Use
Unchanged
None
Passenger Only
Driver Only
Gunner Only
No Passenger
No Driver
No Gunner
Full Use

Sensors

Motion Tracking Mode
Unchanged
Off
Allies Only
Normal Mode
Enhanced Mode
Motion Tracker Range
Unchanged
10 Meters
25 Meters
75 Meters
150 Meters

Appearance

Active Camo
Unchanged
Off
Poor Camo
Good Camo
Waypoint
Unchanged
No Waypoint
Visible to Allies
Visible to Everyone
Visible Name
Unchanged
No Waypoint
Visible to Allies
Visible to Everyone
Forced Color
Unchanged
Off
Red
Blue
Green
Orange
Purple
Gold
Brown
Pink
White
Black
Zombie

WAVE TRAITS

Damage Modifier
Unchanged
0%
25%
50%
75%
90%
100%
110%
125%
150%
200%
300%
Instant Kill
Damage Resistance
Unchanged
10%
50%
90%
100% (Normal)
110%
150%
200%
300%
500%
1000%
2000%
Invulnerable
Shootiness
Unchanged
Normal
Marksman
Trigger Happy
Grenades
Unchanged
Normal
None
Catch
Vision
Unchanged
Normal
Near Sighted
Eagle Eye
Hearing
Unchanged
Normal
Deaf
Sharp
Luck
Unchanged
Normal
Unlucky
Lucky
Leprechaun
Equipment Drop
Unchanged
Enabled
Disabled
Immune to Headshots
Unchanged
Enabled
Disabled
Immune to Assassinations
Unchanged
Enabled
Disabled

Blue/Yellow Skull Settings

The other two customizable skulls, Blue and Yellow, have the same options as the aforementioned Red Skull.

Spartan Setting

Changed different options pertaining to the Spartans.

Respawn Time

Self explanatory. How long you have to wait before you can respawn.

Respawn Time Intervals
10 Seconds
15 Seconds
20 Seconds
25 Seconds
30 Seconds
45 Seconds
60 Seconds
90 Seconds
2 Minutes
3 Minutes
On Wave

Starting Lives

How many lives you start with.

Starting Lives Interval
Unlimited
None
1
2
3
4
5
6
7
8
9
10
15
20
25
50

Maximum Extra Lives

The maximum amount of extra lives you can accumulate. Same intervals as STARTING LIVES.

Base Traits

The traits given to the Spartan. Same to SPARTAN TRAITS under CUSTOM SKULL settings above.

Loadouts

You can create custom loadouts in the Spartan Settings.

Loadout 1

Names
Air AssaultMarksmanRecon MarksmanExpert MarksmanOperator
GreandierMedicCorpsmanStalkerDemolitions
InfiltratorSecuritySprintArmor LockActive Camo
Drop ShieldJet PackNoble 1Noble 2Noble 3
Noble 4Noble 5Noble 6CarterKat
JorgeEmileJunJuggernautBerserker
MaverickZombieDemonAngelRedshirt
Ling LingPookieFNGNoobCamper
SpecterBunkerClaymoreFirebaseIntel
NinjaPowerCobraEagleHog
BearWarriorDeceiver

Primary Weapon
Assault RifleDMRConcussion Rifle
Energy SwordFlak CannonFocus Rifle
Gravity HammerGrenade LauncherMagnum
NeedlerNeedle RiflePlasma Launcher
Plasma PistolPlasma RepeaterPlasma Rifle
Rocket LauncherShotgunSniper rifle
Spartan LaserSpikerUnchanged

Secondary Weapon

Secondary Weapon choices are the same as Primary Weapon choices.

Armor Ability
JetpackArmor LockActive Camo
Drop ShieldNoneSprint
Grenades
1X Frag1X Plasma1X Frag, 1X Plasma
2X Frag2X Plasma2X Frag, 2X Plasma
3X Frag3X Plasma3X Frag, 3X Plasma
4X Frag4X Plasma4X Frag, 4X Plasma
No Grenades

Hide Loadout
Not Hidden
Hidden

Loadout 2-5

Same options as Loadout 1

General Settings

Friendly Fire

Choose whether Friendly Fire is ENABLED or DISABLED.

Betrayal Booting

Choose whether to have the option to Boot after Betrayals; ENABLED or DISABLED.

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