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Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
3D GameStudio or 3DGS, Also known as ACK 3D, ACK NEXT GENERATION or ACKNEX, is a pan 3D computer game development system which allows the users to create 3D games and other virtual reality applications, and publish them royalty-free.
The given name to a dynamic system that overlooks the progression and behavior of a player. It then changes the gameplay difficulty to either reward or punish the player accordingly.
Games where the protagonist's weapon physically displays the amount of remaining ammunition. This is commonly used to increase a game's immersiveness.
Assault is an objective-based multiplayer game mode that involves an attacking team trying to destroy an objective that is guarded by a defending team.
Because you'd never expect a banana to be an undercover cluster grenade.
The ability for a player to control the motion and direction of the in-game camera.
In some situations, the default camera quickly switches to a different angle for a specific action. An example of this is when a first-person game shifts to third-person view for a rolling maneuver.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
Clone troopers were identical, genetically-modified soldiers bred and trained to serve in the Republic's army during the Clone Wars.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Counter-terrorists fight terrorists wherever they are found. These professional soldiers are highly disciplined and skilled in their profession.
Elites, also known as Sangheili are a Covenant race in the Halo series. During Halo: Combat Evolved and the bulk of Halo 2 they are the primary antagonists. They became semi allied with the humans in Halo 3, and are in a political crisis during Halo 4, some still at war with Humanity.
An organism consisting of both natural and artificial systems.
A bright flash, usually red and seen on the borders of the screen, that indicates damage or injury.
Dashboard view puts the player in the helmet of the driver. Usually in cars or other vehicles. Most commonly in next-gen racing games and shooting games which have vehicles
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
Armageddon is just around the corner. Games with a doomsday clock take place when the time between now and oblivion is finite and approaching fast.
Long elevator rides meant to hide the game loading.
The Evolution Engine is developer Digital Extreme's in house created game engine. The first game to use this engine was Dark Sector.
A door that players must go through to exit the level
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
In many games there lies an ominous pressurized gas tank within the levels to help or harm the players. These tanks are filled with many different types of combustible gases that either explode on impact or have physics applied to them and rocket propel themselves across the level.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
If you think hugs are awkward, try putting on your dancing shoes – if you can see them that is.
In some first person games, the map is an object the players interact with in-game. Players press a button and the map comes up in front of the character's point of view.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-person games in which the player character casts a shadow.
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