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Character »
Neglectful and/or abusive parents and parental figures.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A character whose intentions seem to be to help the player character, but their motives are unclear.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
Witches are women who can perform magic. There can be good witches and bad witches.
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