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    flOw

    Game » consists of 10 releases. Released Apr 14, 2006

    flOw was conceived as a college project by creator Jenova Chen, whose company later ported the game to the PlayStation Network with upgraded graphics and motion control.

    jayzz's flOw (PlayStation Network (PS3)) review

    Avatar image for jayzz

    If life was... uh...

      FlOw is a game that came out on the PSN for a few bucks, but is now available for free from thatgamecompany. The game at first was just flash-based, and was a college project by creator Jenova Chen. Later on, his company updated the graphics and added SixAxis support for a PSN release.  
     
      The gameplay is simple; eat up smaller organisms to add to yourself, making you bigger and stronger. Your first organism looks much like a snake, and uses its front pincer to eat other organisms. Each different organism adds a different shape to your own, the longer you go, the more eccentric looking your organism becomes.

    The levels are setup like you're looking through a microscope. They're stacked on top of each other, so you move up and down levels by eating blue and red organisms, respectively. This struck me like I was zooming in and out with the microscope, which was cool. Eventually you reach a "boss" battle, which is just the next organism you unlock, but beefed up; there are 7 organisms in total.

    I found this game to be very relaxing and hypnotizing at first, almost putting me to sleep, but is that what games are for? I wouldn't really call this a game, more a interactive screen saver; as there is not much there, but it is entertaining for a little bit.

    This game did get a trophy patch, but the trophies are pretty tedious, and I cannot see myself going back in to get them as it gets bland after you get over the whole "whoa... dude..." aspect of it. 

    But this game is free, so don't pass up on it!

    Other reviews for flOw (PlayStation Network (PS3))

      An experience like no other 0

      The works of thatgamecompany have always been more like relaxation tools than games. Their unconventional gameplay, soothing melodies, and gorgeous imagery all work together to make a calm atmosphere that puts the player in a relaxed state as they explore the majestic beauty of the game world without worry of death, time limits, or any other thing that presents a challenge.This is especially true with flOw. Originally a flash game, flOw is a game about aquatic organisms that casts players as one...

      4 out of 4 found this review helpful.

      For as little depth as the game has, I found myself playing it fo 0

      (previously written review)   Flow isn't a style of game that we're used to. It is more like an experience. You begin the game with a small 'bacteria like creature' that turns and responds to the tilting of the PS3 controller and button presses that boost speed. The sixaxis controller tilting worked great, I found that the boost wasn't too helpful.Note: This game just for the time I put into it was worth the price.You take your creature through each enclosed (invisible barriers) area eating, avo...

      0 out of 0 found this review helpful.

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