Recently, I interviewed Nick Clark of thatgamecompany, developer of award winning PS3 success Flower.
For those unfamiliar, Flower is a uniquely esoteric experience in gaming, available for download on PlayStation Network. It was a big hit with players and critics alike, and stands as a fine example of creative, fresh game design.
In an article written for Game and Player, Nick Clark (described as the unsung hero of thatgamecompany) speaks openly about the process of creating the game, the challenges and concessions, and chats about other industry bits.
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