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    Flower

    Game » consists of 11 releases. Released Feb 12, 2009

    A highly-acclaimed game that allows players to control the wind and collect flower petals while exploring a lush, colorful environment. Its innovative gameplay often seeks to create a soothing and relaxing experience through a combination of visuals and audio to complement the narrative.

    Interview with Nick Clark of thatgamecompany

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    Gary_Armstrong

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    Edited By Gary_Armstrong

    Recently, I interviewed Nick Clark of thatgamecompany, developer of award winning PS3 success Flower.

    For those unfamiliar, Flower is a uniquely esoteric experience in gaming, available for download on PlayStation Network. It was a big hit with players and critics alike, and stands as a fine example of creative, fresh game design.

    In an article written for Game and Player, Nick Clark (described as the unsung hero of thatgamecompany) speaks openly about the process of creating the game, the challenges and concessions, and chats about other industry bits.

    Nick Clark interview @ Game and Player

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    Gary_Armstrong

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    #1  Edited By Gary_Armstrong

    Recently, I interviewed Nick Clark of thatgamecompany, developer of award winning PS3 success Flower.

    For those unfamiliar, Flower is a uniquely esoteric experience in gaming, available for download on PlayStation Network. It was a big hit with players and critics alike, and stands as a fine example of creative, fresh game design.

    In an article written for Game and Player, Nick Clark (described as the unsung hero of thatgamecompany) speaks openly about the process of creating the game, the challenges and concessions, and chats about other industry bits.

    Nick Clark interview @ Game and Player

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    SmugDarkLoser

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    #2  Edited By SmugDarkLoser

    Flower sucks.  Flow sucks.
    They suck.

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    amoremono1

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    #3  Edited By amoremono1

    Thanks for that; I can't wait to see what theyre working on next!

    This edit will also create new pages on Giant Bomb for:

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