Fly'N with Hamst3r

Posted by Hamst3r (4454 posts) -

Fly'N, it's a game. It's not really about flying, as in airplanes or birds, but you are a little bug thing that can float. Also, although it's not actually stated in the game, the developer's blog says the blue bug thing is named Flyn. Get it? get it? Huh huh?

It doesn't stop at the blue bug though, there's also a green one, a black one and an orange one. They can sing, stick to surfaces, bounce and dash in mid air, respectively.

My initial impression of the game wasn't too favorable towards it, but it's since ramped up the difficulty and become more interesting overall.

Anyway, I'm playing through it right now and here's what I got so far:

Part 1!

PART 2!

PART 3!

PART 4!

PART 5!

PART 6!

PART 7!

Enjoy!

#1 Edited by Hamst3r (4454 posts) -

Fly'N, it's a game. It's not really about flying, as in airplanes or birds, but you are a little bug thing that can float. Also, although it's not actually stated in the game, the developer's blog says the blue bug thing is named Flyn. Get it? get it? Huh huh?

It doesn't stop at the blue bug though, there's also a green one, a black one and an orange one. They can sing, stick to surfaces, bounce and dash in mid air, respectively.

My initial impression of the game wasn't too favorable towards it, but it's since ramped up the difficulty and become more interesting overall.

Anyway, I'm playing through it right now and here's what I got so far:

Part 1!

PART 2!

PART 3!

PART 4!

PART 5!

PART 6!

PART 7!

Enjoy!

#2 Posted by TwoLines (2788 posts) -

The game reminds me of LocoRoco. I dig it.

#3 Posted by Hamst3r (4454 posts) -

@TwoLines: Yeah, the super crisp art style is nice. :D

Part 2!

#4 Posted by Jimbo_N (1197 posts) -

I will always prefer playthroughs that do not include artsy indie games. So seeing you gravitate more and more towards games like this is kind of a bummer.

But I will take any Hamst3r content over no content and you should always play what you want and not what other people want you to play when doing things like this.

Anyways, I'm liking the resolution but not really the style of the art so far. Gameplay seems pretty bland and safe for the genre.

Got some moments of brilliance in the sound design tho!

Looking forward to more as per usual, keep it up.

#5 Posted by Hamst3r (4454 posts) -

@Jimbo_N: Don't worry, I won't be playing just indie games - I'll always mix it up with some AAA and horror - but they are my main thing. The very first playthrough I did was for VVVVVV. :D

But yeah, Fly'N is a bit bland so far. It's Gish without Gish...or a cut down version of Within a Deep Forest. I've reached world 3 now, so perhaps this new bouncy bug thing will offer some interesting play.

Anyway, thanks for checking the videos out!

#6 Posted by Hamst3r (4454 posts) -

Part 3!

#7 Posted by AssInAss (2544 posts) -

Holy shit your video setup is amazing! You must give a tutorial of how you did your green-screen, camera, and audio levels (even better than Giant Bomb!).

After playing Botanicula, this looks right up my alley. You've probably convinced me to pick it up :)

#8 Posted by Pazy (2561 posts) -

I wish I haden't seen this, your meant to be a faceless forum account but now you have a face! Though I should have a look at some of your other videos, perhaps you can fit into my very slim 5/6 subscription list :P

#9 Posted by Village_Guy (2499 posts) -

I'll fly with you anytime @Hamst3r.

A big fan of your videos, I started with Octodad, and I have been watching ever since! :D

#10 Posted by Hamst3r (4454 posts) -

@AssInAss said:

Holy shit your video setup is amazing! You must give a tutorial of how you did your green-screen, camera, and audio levels (even better than Giant Bomb!).

I'm going to attempt to be thorough with my text here, without writing an essay:

The green screen is a 12 footer from Amazon.com, the camera is the Microsoft Lifecam Studio and the lighting is just two square desk lamps on either side of the desk.

The game footage is recorded with Fraps, the mic audio is recorded with Soundforge and the camera video is recorded with the free Microsoft Expression Encoder. Which all gets edited together with Adobe Premiere and the Boris FX keying plugins as they work better than the built-in ones.

The mic audio is cleaned up with the Voxengo VoxFormer and Elephant VST plugins to EQ > gate > dual-band compress > de-ess > and limit them.

That's the setup. As for a tutorial, I'm sure if you had the stuff you could figure it all out as it's pretty plug-n-play and nothing crazy like a Tricaster or anything high end. Learning Adobe Premiere would probably be the most difficult part. :P

the screen extends the width of the room.

@Pazy said:

I wish I haden't seen this, your meant to be a faceless forum account but now you have a face! Though I should have a look at some of your other videos, perhaps you can fit into my very slim 5/6 subscription list :P

Thanks! There's quite a few videos, so I suggest checking out the Playlists, as they're up to date. I don't think there are any videos not in a playlist. :3

@Village_Guy said:

I'll fly with you anytime @Hamst3r.

A big fan of your videos, I started with Octodad, and I have been watching ever since! :D

Woo! :D

#11 Posted by AssInAss (2544 posts) -

Thanks for that :)

#12 Posted by Ravenlight (8040 posts) -

Waitaminute... You don't look anything like your avatar!

#13 Posted by Hamst3r (4454 posts) -

@Humanity said:

@Ravenlight said:

Waitaminute... You don't look anything like your avatar!

Kill him!

I'm not a witch! I'm not a witch!

#14 Posted by Sarumarine (2181 posts) -

Hey Hamst3r! I don't post in your topics very much (because thinking of something worth while to post is pretty tough) but I do enjoy your videos. I especially love your musical touch (such as The Fast Forward Song, Super Meat Boy beat boxing, the sudden Alan Wake Freestyle Rap) so I'm always looking forward to those interludes when you fit them in.

But I did want to ask how difficult Fly'N feels to you. Is it better or worse than Super Meat Boy? Some of those parts look frustrating.

#15 Posted by Hamst3r (4454 posts) -

@Sarumarine said:

Hey Hamst3r! I don't post in your topics very much (because thinking of something worth while to post is pretty tough) but I do enjoy your videos. I especially love your musical touch (such as The Fast Forward Song, Super Meat Boy beat boxing, the sudden Alan Wake Freestyle Rap) so I'm always looking forward to those interludes when you fit them in.

But I did want to ask how difficult Fly'N feels to you. Is it better or worse than Super Meat Boy? Some of those parts look frustrating.

Yo! Thanks! While no mini-songs, there are a few bits of nonsense in video 4, which will be up in about 2 1/2 hours. :3

Some of Fly'N's challenges are up there with parts of Super Meat Boy, but I'd say a lot of it is just weird control stuff and a general lack of checkpoints. Everything is very floaty and there are weird bumps and stops as you enter and exit each characters special ability. It just feels squirrely.

#16 Posted by Scrawnto (2434 posts) -

@Hamst3r: Gosh, that's a pretty game. The rotating bit at the end of part 3 reminded me a bit of Super Hexagon.

#17 Posted by Hamst3r (4454 posts) -

Part 4!

#18 Posted by Hamst3r (4454 posts) -

PART 5!

Currently editing Part 6. Man...so many deaths. The game gets TOUGH.

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