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Consists of post-World War II social or political movements seeking to revive Nazism.
The concept of seemingly religious phenomena being explained as the work of alien civilizations.
Headquartered on Earth, Starfleet is the diplomatic, exploratory, research, and paramilitary defence force of the United Federation of Planets in the Star Trek universe.
Sporting events that are set in the future. These sports are often extremely violent and may feature robots, mechs, or cybernetic implants.
A futuristic way of racing where the race crafts hover over the ground and race at extreme high speeds.
The ability to dodge an attack, making the player untouchable for a brief period.
The ability to perform a dedicated dodge while mid-air, this makes the player untouchable for a brief period of time.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Don't believe anyone. There's more going on here than is immediately apparent.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
An uninterrupted speech mostly given by a narrator or the main character. May include useful hints, interesting backstory, or character-related viewpoints.
In second person point of view, the action is shot from the perspective of a character that is not the protagonist. It can also refer to second-person in the narrative sense, where the protagonist is the person playing the game.
Dialogue from NPCs that constantly repeats.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Everyone that is born has parents. These games feature adults with children of their own.
"Dear Diary. Went to See Movie. Ate Some Ice Cream. Murdered in a horrific, mysterious way. At least I don't have to jog tomorrow!"
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
Either a force of over arching evil or a parody of the real world. The corporation is a common concept found in Video Games.
In a game that presents multiple options of how to proceed, Pseudo Non-Linear is when all options must be completed in order to proceed further. In other words it gives you to illusion of choice but there will ultimately be a set path.
A banker is the owner, operator, and/or teller at a bank.
Capitalism is an economic system that supports private property and financial gain.
Story-driven games where the protagonist is diegetically you, the real-world player, manipulating faraway real-world events through the not-actually-a-video game you're playing. Employed in Assassin's Creed: Unity, Dance Central 3, Save The Date!, and several CD-I games.
Generative Artificial Intelligence is a type of neural network that can be used to generate a piece of media based on large amounts of training data. These "new" assets are also known as Synthetic Media.
Sidesteppers are crablike enemies that first appeared in the Mario Bros. arcade game. When hit from underneath, they get angry and start moving more quickly.
Traffic consists a bunch of cars, pedestrians and other vehicles using a common transport route.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
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