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When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Everyone that is born has parents. These games feature adults with children of their own.
"Dear Diary. Went to See Movie. Ate Some Ice Cream. Murdered in a horrific, mysterious way. At least I don't have to jog tomorrow!"
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
Either a force of over arching evil or a parody of the real world. The corporation is a common concept found in Video Games.
In a game that presents multiple options of how to proceed, Pseudo Non-Linear is when all options must be completed in order to proceed further. In other words it gives you to illusion of choice but there will ultimately be a set path.
A banker is the owner, operator, and/or teller at a bank.
Capitalism is an economic system that supports private property and financial gain.
Story-driven games where the protagonist is diegetically you, the real-world player, manipulating faraway real-world events through the not-actually-a-video game you're playing. Employed in Assassin's Creed: Unity, Dance Central 3, Save The Date!, and several CD-I games.
Generative Artificial Intelligence is a type of neural network that can be used to generate a piece of media based on large amounts of training data. These "new" assets are also known as Synthetic Media.
Sidesteppers are crablike enemies that first appeared in the Mario Bros. arcade game. When hit from underneath, they get angry and start moving more quickly.
Traffic consists a bunch of cars, pedestrians and other vehicles using a common transport route.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Static background images that are not drawn in real time.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
The use of separating portions of a games story into separate chapters that have definitive beginings and ends, similiar to a serial dramas on television.
Mostly in games that involve strategy. It involves special attributes determining the strengths and weaknesses of each move, species, character or type. One attribute is strong against another attribute, and weak against another, often in a circular fashion.
A member of any number of tribes or ethnic groups, indigenous to regions of North America which are now part of the United States. Many of these groups continue to exist as intact legal and political entities.
Primitive community based around common ancestry or interests.
A female warrior from the Amazons, an all-female nation in Classical and Greek mythology.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
A level that takes place either in or near water.
Male characters who are depicted in an overtly sexual manner.
Terrorists can be found terrorizing people all over the world of video games. While there is no consensus on how to define the term "terrorism", terrorists are generally considered to be people who express their ideals through violence.
A government that restricts the flow of information, or willingly subjugates it's people.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
Plotting and scheming, usually for wealth or power.
The hindrance of an operation and destruction of property.
Magnetic cards store a person's saved game data on arcade cabinets.
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