Fog
Concept »
Fog plays an important role in many games. In games like Silent Hill, it's an atmospheric element. In other games, it's artificially added to reduce draw distances to save memory and increase framerate.
I am sick and tired of fog being used as a sign of bad graphics.
But fog in itself is a graphical element, something that was actually hard to do back then as well. The only other alternative would be just plain up pop-up, and that's unacceptable.
Not only that, fog also was part of the artistic value of the games. It added atmosphere and tension, like in Turok 64 or Silent Hill.
So stop yapping about "lol fog wat is this N64?", and start seeing it as an artistic element of merit.
Fog looks so much better than those retarded depth of blur shaders anyway.
" Depth of field is a technique to mimic the mechanics of a camera lens, and when used right, it looks pretty awesome. Fog is sure able to set the mood in the game, but in the example image you provided, it is clear it also covers for the short view distance. "Isn't it an effect to mimic our eyes mainly? Focusing.
" At it's time, it didn't hamper the early Silent Hill game graphically. The fog was strictly for its atmosphere...and maybe also to masquerade some of the loading of the town. ;P "Yeah, look at Silent Hill 2 on the original Xbox. That game looked great. I get what your saying that it is almost a cop out, but in real life, there are a ton of times that you can't see into teh far distances either because of a haze in the air. For what its worth, I think games have gotten better in that they are designing their worlds around the limitations usually now. The start of 3D was rough because devs had all this space to work with at a mechanical level, but artistically, not so much.
That picture must be from Twilight Princess, but I don't remember that scene at all. That game really left an impression on me.
Unless it's completely in line with the setting, i'd rather any portions of a game with fog to have other differences to denote the change in atmosphere too, like a shift in music. I have to say the fog in that picture doesn't look natural at all.
I suppose I also don't mind it if it brings an interesting change in gameplay playing off of the reduced visibility.
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