Something went wrong. Try again later
    Follow

    Foreshadowing

    Concept »

    Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.

    Short summary describing this concept.

    No recent wiki edits to this page.

    For as long as video games have had stories, video game storytellers have been itching to hint at their endings right out the gates. Some say that effective foreshadowing will help motivate the player to discover the mystery in the story, and to that end, Portal's GLaDOS, Bioshock's Atlas, EarthBound's Buzz Buzz, are characters who obviate piecemeal information that screams to be fitted together. On the other hand, Mass Effect and Ocarina of Time's respective dream sequences hint at events to come by visualizing them. There are other methods too, and they can be as simple as spraypainted text on a wall, or as elaborate as being warped to the final level at the beginning of the game (both are examples from Half-Life and Half-Life 2.)

    Foreshadowing plays a vital role in interactive story-telling.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.