Something went wrong. Try again later
    Follow

    Fortune Summoners: Secret of the Elemental Stone

    Game » consists of 3 releases. Released Sep 10, 2008

    A side-scrolling platformer RPG created by the indie developer, Lizsoft

    Sidetrek: Fortune Summoners

    Avatar image for mikelemmer
    MikeLemmer

    1535

    Forum Posts

    3089

    Wiki Points

    0

    Followers

    Reviews: 54

    User Lists: 2

    Edited By MikeLemmer

    I didn't realize Carpe Fulgur released their latest translation this week. Looks like I'll be reviewing Fortune Summoners next, even though at $20 (currently $15) it's a tad over the $10 price limit I set. Ah hell, I'd buy it anyway, I might as well review it as well.

    So, first impressions:

    Gameplay feels like old 2D Tales of Phantasia. You control one character in a party to fight monsters, trying to chain combos together to keep them staggered and increase your damage. Controls are extremely hard to get used to; I'm 3 hours in and it still feels awkward. The characters handle like greased trout and if you hold certain buttons too long, they don't do anything. Best advice I've gotten on the controls is treat it like a fighting game: quick, precise commands & wait for an opening. The jumping, which doesn't have much control, wouldn't be so bad if there were sections you had to leap between moving platforms. The nastier ones add a bat or two.

    Plot seems to be a "kids save the world" setup, and the translation is good so far, except for 2 (so far) maddeningly vague hints what you should do next on the main quest. Two other things stand out to me so far:

    1. The elemental rock-paper-scissors system seems complex, but you can actually practice it out of combat by playing Elemental Rock-Paper-Scissors with your classmates. Definitely a neat idea.

    2. The Options screens are subpar. The keyboard controls don't let you rebind the movement keys, several keys (like 0-9 across the top of the keyboard, Shift, and Tab) are off-limits, and some screens require you to press Esc to exit them, while on others you need to select "Save Settings and Exit". That was aggravating, since I completely changed around the keyboard shortcuts after the first hour of gameplay. My hopes for a WASD movement setup were dashed.

    I'll keep playing to see if Fortune Summoners picks up & becomes something special, but it's currently my least favorite of their 3 releases.

    Avatar image for mikelemmer
    MikeLemmer

    1535

    Forum Posts

    3089

    Wiki Points

    0

    Followers

    Reviews: 54

    User Lists: 2

    #1  Edited By MikeLemmer

    I didn't realize Carpe Fulgur released their latest translation this week. Looks like I'll be reviewing Fortune Summoners next, even though at $20 (currently $15) it's a tad over the $10 price limit I set. Ah hell, I'd buy it anyway, I might as well review it as well.

    So, first impressions:

    Gameplay feels like old 2D Tales of Phantasia. You control one character in a party to fight monsters, trying to chain combos together to keep them staggered and increase your damage. Controls are extremely hard to get used to; I'm 3 hours in and it still feels awkward. The characters handle like greased trout and if you hold certain buttons too long, they don't do anything. Best advice I've gotten on the controls is treat it like a fighting game: quick, precise commands & wait for an opening. The jumping, which doesn't have much control, wouldn't be so bad if there were sections you had to leap between moving platforms. The nastier ones add a bat or two.

    Plot seems to be a "kids save the world" setup, and the translation is good so far, except for 2 (so far) maddeningly vague hints what you should do next on the main quest. Two other things stand out to me so far:

    1. The elemental rock-paper-scissors system seems complex, but you can actually practice it out of combat by playing Elemental Rock-Paper-Scissors with your classmates. Definitely a neat idea.

    2. The Options screens are subpar. The keyboard controls don't let you rebind the movement keys, several keys (like 0-9 across the top of the keyboard, Shift, and Tab) are off-limits, and some screens require you to press Esc to exit them, while on others you need to select "Save Settings and Exit". That was aggravating, since I completely changed around the keyboard shortcuts after the first hour of gameplay. My hopes for a WASD movement setup were dashed.

    I'll keep playing to see if Fortune Summoners picks up & becomes something special, but it's currently my least favorite of their 3 releases.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.