Saw this article on Reddit about Skulls of the Shogun and its bumpy release. Definitely an interesting read, and very telling about the way that Microsoft Studios treats indie developers. It helps to explain all the negative feelings that many devs harbor for them (e.g. Jonathan Blow, Phil Fish, Team Meat, the Skullgirls team). Certainly sounds like these guys had a rough time with just about every platform they released on.
Despite his painful experience of working with them, Borut refutes any assertion that Microsoft are actually malevolent. “When people call Microsoft ‘evil’, while I don’t want to defend them, it’s kind of an undeserved compliment. To be evil, you have to have vision, you have to have communication, execution… None of those are traits are things that I would ascribe to Microsoft Studios.”