I'm trying really hard not to, but looking at faqs about how long it takes for new stuff to be available it's really tempting.
I know the 24 hour clock is a big feature of AC games, but I'd kill for an AC that had a Harvest Moon/Rune Factory style 'every second is a minute' type clock.
I've only ever played the Gamecube version before this, and I messed with the clock like crazy. I don't think I ever even bothered to stay on a normal time schedule. That may be why I haven't touched one of them again until now. I plan to never touch the clock, no matter how tempting. I may sometimes wish that I could do more on any particular day, but I have plenty of other stuff to do in the meantime.
AC isn't a game I play to win or be a completionist. I play to relax and enjoy myself at the lazy pace the game encourages. To me, time travel literally destroys any and all of the game's appeal.
for me personally, it isn't the completionist in me, it is the fact that I game primarily at night, and you can't do anything real meaningful after 10/11PM or so in the AC games. I'm glad they added the ordinances, because it seems like that won't be an issue anymore with stores now not closing til 2AM under Night Owl.
No, I did it in Wild World and City Folk (Wasn't aware of it on the gamecube), and I regretted it big time. I feel like it makes the game boring super fast because I can just get what I want whenever I want. Nothing to look forward to when you can reach it by changing the clock. It wouldn't be too bad if I did it just to get shops open and whatnot, but it's a slippery slope for me.
I was just about to start changing the clock but decided not to, no matter how tempting it is. I did all the time on the GC version and Wild World as well (just so I could get the biggest house possible), but that was because I played those games for like 5 hours at a time. This one I just play for 20 minutes every once in a while.
I considered it when my 3DS froze on me, after I used the browser and tried to go back to the home menu while the game was suspended in the background. I lost a whole day of progress, and considered using "time-travel" to go back one day and try to make up for the lost effort, and only just.
I was able to recuperate most of the stuff I lost though, and ended up not doing it.
So only if the game/system messes up and I end up screwed over for it will I consider such a thing, I think. There may be other exceptions though.
I did the very first day I had the game, because I got impatient. Then I changed it back and have played it straight since. My town is now developing nicely, good folks, big house, rolling in bells, and only a little debt. Working on saving up for the Reset centre as we speak.
the first day i got the game i did it a couple of times to progress through the opening hour or 2, just till i had my house and mayoral powers and what not.
Also does it count that i permanently flipped my 3ds clock so it was always day time when it was actually night time? Because i did that to.
I honestly didn't know you could. I assume the game would know and the town would go to shit? I don't mind the weird pacing of the game anyway. In some weird weird way I don't think I'd still be playing the game if it weren't this daily routine thing. And I'm enjoying the way the town grows each morning. It's a more honest and rewarding progression to the game. I feel like I'm actually making this town into something, not just triggering unlocks.
I do fucking hate how slow it is to do specific things in the game though. All the worthless dialogue trees. The frustratingly tiny inventory space. The fucking song during the boat rides. Jesus Christ, those songs. Fuck those songs. If you could more quickly skip through dialogue, upgrade your inventory, and skip that fucking boat ride, the game would be a markedly better experience.