I finished 90% of the submissions, collectibles, upgrades, and battles before I even completed Chapter 9, that meant when I powered through the final chapters of the story "I" was psychologically ready for where Kenway was going as a character.
I too was tired of the loose & free lie of piracy/gain Kenway had been telling himself, so when the story swings him that way I was ahead of them for the change of heart. (Kenway's drunken delusion, or the player's Animus nightmare was actually a great way to convey that change of heart for the character there needs to be a rock bottom to believe the change woudl occur.)
I'm right on the last mission now with 96% of the collectibles and missions done, I'm sort of glad it worked out that way. When I end the game I want nothing else to do because I want the ending to be THE ENDING (Oh, I don't include shanties as part of the finished collectibles...I don't like jumping like a loon after flutter-by papers...or people.)
That only thing that might have been sub-optimal was that the last few chapters bring you to islands you APPARENTLY were not supposed to have discovered or that were presented in the story as "new" when in fact I (as the player & my Kenway) had been to those islands much much earlier. With that said, I think if I had powered through the main game and still had 1/2 the collectibles unclaimed the story's melancholy nature would have been at odds with continuing to raid the high-seas for booty.
I keep saying what this game needs, but I think AC IV was the most satisfying game I played this year. I hope Ubisoft is serious about spiting of a piracy game from the AC universe. There are fans of the AC fiction, but sadly I think AC's Templars vs Assassins through-line get more in the way than it helps. I'd like if they too what they made with Black Flag and just stripped out all the Templars, Assassins, Animus stuff; but then added Mass-Effect style dialogue trees, deeper stories involving sub-characters that are influenced by what you and and say with them. There are five women and five men in Black Flag who are major characters, they come in and out of you life, but no ROMANCE options for any of them? What? A pirate game with out romance is like a spy thriller without spying.
In 2014 what I would like to stop are game stories they TELL you who you love, but give you zero investment in why? Kenway loves Caroline Scott-Kenway, but only because the story/developer says so; I as a player have no investment in her or their relationship. On the other hand, Mary Reed, Ann Bonie, Rhona Dinsmore, and Opia Apito I could have been persuaded to get to know and like; because I got to interactive with them as Kenway. But, the same is true for the men in the game, there were more than enough male character to be used a romantic partners too...and all of them I would have preferred over being TOLD I like Caroline.
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