@spraynardtatum said:
@seppli: That's simply not true for me so I don't think that's fair at all. Why is your game working and mine isn't? What about the single player file corruptions? Or the bugged hit detection? Or the non existent balancing? Or the lack of sound at the beginning of matches? Or the Rubber banding? Or the Battlelog crashes? Or the random other crashes? Or random instant deaths? Or the deaths from players that are across the map?
Or the fact that they said they wouldn't release any DLC until the game was fixed? <===blatant lie. They've already released 2 so far.
The list goes on and on and a lot of this stuff is still in it! Battlelog crashes are fixed and apparently rubber banding is fixed but that's about it. Is it even safe to play the single player yet? Last time I tried a month or so ago it still corrupted.
Honestly I don't think it's being fair to say that it works for some. I think that's being lenient.
I don't want games to be put out in this kind of state and I think it's against your own interests to defend it when stuff like this happens.
Gamebreaking rubberbanding, at the severity as it was present this last month, wasn't as bad since the first couple of weeks. After the rather borked launch period, it was fine for the most parts, until Naval Strike came out. Of course there was some of it every now and then, mostly during peak hours, but nothing I couldn't avoid. At worst, it wasn't bad enough to spoil my fun for the most parts. But by and large, it was good enough for me.
And there's the point. It was serviceable for me. I might not always have been happy with the game's performance in these 6 months, but 4 of them were totally serviceable for me. I know other people have higher standards, for the most parts I'd say unrealistic standards, and that's how I explain the disparity of opinion/perception.
Most of the issues you're describing aren't really bugs, or sub-par netcode, it's just the reality of a 64 player game with players from all over the world mixing willy-nilly. For gods sake, I often see people from South America and Asia on the same European server. Of course there will be synchronization issues. Personally, I find the game handles itself extraordinarily well for these circumstances, at least as long as the servers hold up. Sure, things can feel fishy when a dude seemingly bends a bullet around a corner, until you figure out he shot that bullet from 10k miles away at you - from the other side of the planet.
So short of locking servers to regions, and maybe offering a handful of cross region servers for those who want and need it, there's little EA/DICE can do about that. As long as it allows players from all over the world to play on any server of their chosing, stuff you accredit to bad netcode will persist. Sure there are bugs, and sure that's something that shouldn't be there, but only in a dreamworld a game as complex as Battlefield 4 won't have any bugs and glitches.
As it stands, DICE and their Battlefield franchise still do things nobody else in the industry does. And lots of things others do as well, DICE does bigger and better. That's why I am more forgiving of such things. Not that I don't want it to be better. I always want Battlefield to better than it is. That is the curse of the Battlefield fan.
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