For starters, we were surprised to discover how difficult it was to determine whether you were facing an enemy,” he explains. “Lex could be off by 50 or 60 degrees, and often players could not tell! The key in BioForge is to allow Lex to pause so that he auto-orients himself towards his opponent. If you mash buttons, he’ll keep punching or kicking ‘past’ his enemy.”
If only Vinny had known! I like this guy's attitude, even if he's a bit too proud of the story.
I focused on trying to convince Origin and EA that it was time to go multiplayer with Ultima. They didn’t have any faith in the project, so I left and started a new online videogame company. By the time BioForge 2 was getting off the ground, I was gone.”
I find it shady as fuck that they have done this article solely off the back of a Giant Bomb feature and not even had the common courtesy to mention that is the reason for the article existing. I'm sure this isn't the first this has happened either.
Did I miss the first part of this article that informs the reader of what the heck BioForge is? The unnamed author even states it is "all but forgotten today" but there isn't an actual introduction to tell people what the game is.
Looking briefly at Edge's other Making Ofs, it seems they don't suffer this flaw. Did the writer assume reader's will have seen content of it from "other" websites?
I say: don't worry Patrick, there is still room to get an actual in-depth interview feature on this game.