It's time for the reviews to start hitting the Internetz! (yes, yes, IGN has one for like a week or something)
Infinite is one of those rare games with a perfect beginning, an engaging middle, and a perfect end.
As a game, BioShock Infinite has its successes and its falterings consistent with any suitably complex piece of interactive entertainment. As a story, as an exercise in drawing the player into a believable and relevant world, as proof of exactly what a videogame can mean to a person ...
Well, I already said it. BioShock Infinite is damn near perfect.
Ken Levine and company are operating at a higher level when it comes to telling a human story through video games.
This is a game about relationships, and how everything we do affects everyone around us.
It's about how we can hate those we love, and love those we hate.
It's a beautiful game.
Irrational built a believable, fantastic world rooted in dark pieces of American history.
But in every way, BioShock Infinite lives up to the promise of its legacy, and it looks poised to establish a new one.
But even as Irrational improved the game underneath, it's the ideas presented and questions Infinite asked that left me quiet when the game was finished.
Before you meet her (Elizabeth), the game is all about her.
Once you meet her, the game is all about her.
(...) by the end of the game you realise that you are not the main character in any real sense. She is. She always has been. She always will be. It's her journey. You're just along for the ride. Still: what a ride.
*I'm not going to put quotes here because it's a video and I don't want to transcribe it. Go watch it, if you care.
Though it touches on topics revolving around racism, religion, rebellion and revenge, these themes take a backseat to BioShock Infinite's primary topic: Love.
Undoubtedly the finest game crafted by Irrational Games, BioShock Infinite is one of the best told stories of this generation. It simply cannot be missed.
BioShock Infinite is a stupendous game, portraying a beautiful and broken city that will absorb your every waking thought.
BioShock Infinite could make you feel uncomfortable.
Once the finale comes, you will want to play again, watching each event and image through the lens of information you can never un-know. BioShock Infinite is more than just a quality game: it's an important one.
In BioShock Infinite, players must be comfortable with the concept of parallel realities.
No matter how many parallel realities I ponder, I cannot imagine one in which BioShock Infinite is not among the best games I’ve played.
The core of Infinite is unlike anything else on land, sea, or air.
BioShock Infinite is a lavish, spectacular game. It’s an intelligent one, too
Irrational has made a game in thematic dialogue with its predecessor, with the same interests but different tastes, and one that expands mechanically and technically on what came before. And it’s given us a city in the sky that reflects upon the one beneath the waves.
Few American game designers have the obsessive, microscopic-level sensibilities of auteurs like Hideo Kojima or Suda51—but Levine is most assuredly one of them.
BioShock Infinite deserves to be experienced by every gamer of every possible stripe.
But just like Irrational’s 2007 trip through an undersea Objectivist paradise gone mad, this is far more than a simple first-person shooter; the experience will make players think, inspire them to explore, and leave them emotionally spent by the time it’s all over. With BioShock Infinite, Ken Levine cements his status as one of gaming’s elite creative minds.
Infinite’s a triumph in terms of fantasy-architecture spectacle and bringing superb flexibility to the modern rollercoaster shooter, but in other respects it’s a step down from the player agency and even the singular aesthetic of BioShock. Not that it necessarily needs to, as it is most certainly a game in its own right rather than mere offspring, but I’m not convinced it will live quite as long in our collective memory as did/does its parent. It sure does make me want to use superlatives like ‘majestic’, ‘lavish’ and ‘spectacular’ over and over again, though.
It’s the presence of companionship that elevates BioShock Infinite from being a great game to an astounding one, imbuing the exhilarating FPS gameplay with a sense of genuine humanity.
Infinite deserves your attention, and it’s the kind of landmark experience that happens only a few times in a gaming generation. Even after the game is over, Elizabeth--and Columbia--will stay with you.
Infinite is wonderful. Every single person who can play it, should play it. It’s a fascinating and gruesomely fun adventure in a genuinely unique, magnificent place.
It’s a spectacular ending. It’s just a shame it doesn’t make a lick of sense.
BioShock Infinite is something extraordinary, and no one should miss it.
Bioshock Infinite is both a breathtaking achievement in videogame storytelling and a marquee example of a game that will stick with you long after you see everything it has to offer.
Bioshock Infinite is in a class of games that only come around on very rare, very special occasions.
This is as close to perfect as videogames get.